Add web-vanilla
This commit is contained in:
15
web-vanilla/index.html
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15
web-vanilla/index.html
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<!DOCTYPE html>
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<meta charset="utf-8">
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<title>JavaScript</title>
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<link rel="stylesheet" href="style.css">
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<h1>HTML/JavaScript mini-projects</h1>
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<ul>
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<li><a href="reaction/reaction.html">Reaction test</a></li>
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<li><a href="trill/trill.html">Trill test</a></li>
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<li><a href="mania/mania.html">osu!mania playfield simulator</a></li>
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</ul>
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36
web-vanilla/mania/mania.html
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36
web-vanilla/mania/mania.html
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<!DOCTYPE html>
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<meta charset="utf-8">
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<title>osu!mania playfield</title>
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<link rel="stylesheet" href="../style.css">
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<script src="../shared.js"></script>
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<script src="mania.js"></script>
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<canvas id="playfield" width="800" height="600" style="border: 1px solid #000000"></canvas>
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<br>
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<label for="columnstart">Column start</label><br>
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<input type="range" id="columnstart" min="0" max="200" value="150">
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<output id="columnstart_out"></output><br>
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<label for="columnwidth">Column width</label><br>
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<input type="range" id="columnwidth" min="16" max="70" value="40">
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<output id="columnwidth_out"></output><br>
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<label for="hitposition">Hit position</label><br>
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<input type="range" id="hitposition" min="350" max="480" value="420">
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<output id="hitposition_out"></output><br>
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<label for="scrollspeed">Scroll speed</label><br>
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<input type="range" id="scrollspeed" min="12" max="40" value="28">
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<output id="scrollspeed_out"></output><br>
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<label for="noteratio">Note ratio</label><br>
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<input type="range" id="noteratio" min="0" max="1" value="0.5" step="0.1">
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<output id="noteratio_out"></output><br>
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<label for="keycount">Key count</label><br>
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<input type="range" id="keycount" min="4" max="9" value="7">
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<output id="keycount_out"></output><br>
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112
web-vanilla/mania/mania.js
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112
web-vanilla/mania/mania.js
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var canvas;
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var ctx;
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/* Base resolution in osu! skins used for scaling */
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const internal_width = 640;
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const internal_height = 480;
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/* Updates per second */
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const framerate = 60;
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/* Colors for playfield */
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const colors = {
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playfield: "#000",
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lane_separator: "#222",
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hitposition: "#AA0",
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note: "#FFF"
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};
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/* Values retrieved from DOM */
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var options = {
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columnstart: 0,
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columnwidth: 0,
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hitposition: 0,
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scrollspeed: 0,
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noteratio: 0,
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keycount: 0
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}
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/* Clears the canvas */
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function clear() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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}
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/* Draws a rectangle */
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function rect(x, y, w, h, color) {
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ctx.fillStyle = color;
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ctx.fillRect(x, y, w, h);
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}
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/* Draws a string */
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function text(string, x, y, color) {
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ctx.fillStyle = color;
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ctx.fillText(string, x, y);
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}
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/* Translates osu! coordinates to screen coordinates */
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function translate_pos(x, y) {
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return {
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x: Math.floor(x / internal_width * canvas.width),
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y: Math.floor(y / internal_height * canvas.height)
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}
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}
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function draw() {
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clear()
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const columnstart = translate_pos(options.columnstart, 0);
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const columnwidth = translate_pos(options.columnwidth, 0);
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const hitposition = translate_pos(options.columnstart, options.hitposition);
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const playfield_width = columnwidth.x * options.keycount;
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const note_height = columnwidth.x * options.noteratio;
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// playfield background
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rect(columnstart.x, 0, playfield_width, canvas.height, colors.playfield);
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// lane separators
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for (var i = 0; i <= options.keycount; i++) {
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rect(columnstart.x + i * columnwidth.x, 0, 1, canvas.height, colors.lane_separator);
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}
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// hitpos
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rect(hitposition.x, hitposition.y, playfield_width, 5, colors.hitposition);
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// notes
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let y_pos = hitposition.y - note_height;
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while (y_pos > 0) {
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for (let i = 0; i < options.keycount; ++i) {
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rect (
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columnstart.x + i * columnwidth.x,
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y_pos,
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columnwidth.x, note_height, colors.note
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);
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// completely inaccurate but i cba to simulate the whole playfield
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y_pos -= options.scrollspeed * 3;
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}
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}
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}
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window.onload = function () {
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create_prologue();
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canvas = document.getElementById("playfield");
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ctx = canvas.getContext("2d");
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ctx.font = "15px Arial";
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ctx.textBaseline = "hanging";
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for (let input of document.getElementsByTagName("input")) {
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input.onchange = function () {
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options[this.id] = this.value;
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document.getElementById(this.id + "_out").innerText = this.value;
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};
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input.onchange();
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}
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setInterval(function () {
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draw();
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}, 1000 / framerate);
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};
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9
web-vanilla/reaction/area.css
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9
web-vanilla/reaction/area.css
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#area {
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height: 400px;
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background-color: #444;
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color: #FFF;
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font-size: 24px;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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14
web-vanilla/reaction/reaction.html
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14
web-vanilla/reaction/reaction.html
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<!DOCTYPE html>
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<meta charset="utf-8">
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<title>Reaction time test</title>
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<link rel="stylesheet" href="../style.css">
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<link rel="stylesheet" href="area.css">
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<script src="../shared.js"></script>
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<script src="reaction.js"></script>
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<div id="area"></div>
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<h3 id="average"></h3>
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<ul id="times"></ul>
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88
web-vanilla/reaction/reaction.js
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88
web-vanilla/reaction/reaction.js
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const states = {
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START: 'start',
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TIMEOUT: 'timeout',
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READY: 'ready'
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}
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const colors = {
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TIMEOUT: 'crimson',
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START: 'dodgerblue',
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READY: 'limegreen'
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}
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var state = states.START;
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var times = [];
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var ready_time;
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var ready_id; // timeout id
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const min_time = 1000;
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const max_time = 3000;
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function handle_click() {
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switch (state) {
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// click received on start, activate timer and set state to timeout
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case states.START: {
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// this is a hack to access thisptr from setTimeout
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let self = this;
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ready_id = setTimeout(function () {
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ready_time = Date.now();
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self.style["background-color"] = colors.READY;
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self.innerText = "Click now!";
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state = states.READY;
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}, min_time + (Math.random() * (max_time - min_time)));
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this.style["background-color"] = colors.TIMEOUT;
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this.innerText = "Get ready!";
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state = states.TIMEOUT;
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} break;
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// click received during timeout, clear timeout and reset
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case states.TIMEOUT: {
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clearTimeout(ready_id);
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this.style["background-color"] = colors.START;
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this.innerText = "Too early!";
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state = states.START;
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} break;
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// click received after timeout, calculate score and reset
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case states.READY: {
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let time = (Date.now() - ready_time);
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times.push(time);
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let average = times.reduce((a, b) => a + b) / times.length;
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// update average text
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document.getElementById("average").innerText = "Average: " + average + "ms";
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// create and add time listing
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var li = document.createElement("li");
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li.appendChild(document.createTextNode(time + "ms"));
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document.getElementById("times").appendChild(li);
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this.style["background-color"] = colors.START;
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this.innerText = time + "ms";
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state = states.START;
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} break;
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default:
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break
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}
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}
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window.onload = function () {
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create_prologue();
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let area = document.getElementById("area");
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area.innerText = "Click here to begin!";
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area.onclick = handle_click;
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}
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13
web-vanilla/shared.js
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13
web-vanilla/shared.js
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function create_prologue() {
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let back_to_index = document.createElement("a");
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back_to_index.setAttribute("href", "../index.html");
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back_to_index.innerHTML = "Back to index";
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let title = document.createElement("h1");
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title.innerText = document.title;
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let body = document.getElementsByTagName("body")[0];
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body.insertBefore(title, body.firstChild);
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body.insertBefore(back_to_index, body.firstChild);
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}
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13
web-vanilla/style.css
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13
web-vanilla/style.css
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body {
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color: #444;
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font: 18px/1.6 Arial, Helvetica, sans-serif;
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margin: 40px auto;
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max-width: 650px;
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padding: 0 10px;
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}
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h1,
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h2,
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h3 {
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line-height: 1.2
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}
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9
web-vanilla/trill/area.css
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9
web-vanilla/trill/area.css
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#area {
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height: 400px;
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background-color: #444;
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color: #FFF;
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font-size: 24px;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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14
web-vanilla/trill/trill.html
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14
web-vanilla/trill/trill.html
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<!DOCTYPE html>
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<meta charset="utf-8">
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<title>Trill test</title>
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<link rel="stylesheet" href="../style.css">
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<link rel="stylesheet" href="area.css">
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<script src="../shared.js"></script>
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<script src="trill.js"></script>
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<div id="area"></div>
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<h3 id="average"></h3>
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<ul id="times"></ul>
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102
web-vanilla/trill/trill.js
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102
web-vanilla/trill/trill.js
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const states = {
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GETKEYS: 'getkeys',
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TRILLING: 'trilling',
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READY: 'ready',
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RESULT: 'result'
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}
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const colors = {
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GETKEYS: 'gray',
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TRILLING: 'crimson',
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READY: 'darkgray',
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RESULT: 'dodgerblue'
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}
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var state = states.GETKEYS;
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var times = []
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const max_count = 20;
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var key1, key2;
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var time_start;
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var counter = 0;
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function handle_press(e) {
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switch (state) {
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case states.GETKEYS: {
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if (!key1) {
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key1 = e.code;
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area.style["background-color"] = colors.GETKEYS;
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area.innerText = "Press 2nd key!";
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} else {
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key2 = e.code;
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state = states.READY;
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area.style["background-color"] = colors.READY;
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area.innerText = "Test will start on first keypress.";
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}
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} break;
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case states.READY: {
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if (e.code == key1 || e.code == key2) {
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state = states.TRILLING;
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time_start = Date.now();
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area.style["background-color"] = colors.TRILLING;
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handle_press(e); // update couter/text for first keypress
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}
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} break;
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case states.TRILLING: {
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if (e.code == key1 || e.code == key2) {
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counter++;
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}
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area.innerText = counter + "/" + max_count;
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if (counter == max_count) {
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state = states.RESULT;
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counter = 0;
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let time = parseInt((max_count / ((Date.now() - time_start) / 1000) * 60 / 4));
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times.push(time);
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let average = times.reduce((a, b) => a + b) / times.length;
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document.getElementById("average").innerText = "Average: " + average + "bpm";
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var li = document.createElement("li");
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li.appendChild(document.createTextNode(time + "bpm"));
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document.getElementById("times").appendChild(li);
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area.style["background-color"] = colors.RESULT;
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area.innerText = time + "bpm" + '\n(press space to try again)';
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}
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} break;
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case states.RESULT: {
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if (e.code == "Space") {
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state = states.READY;
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area.style["background-color"] = colors.READY;
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area.innerText = "Test will start on first keypress.";
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}
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} break;
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default:
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break
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}
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}
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window.onload = function () {
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create_prologue();
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area = document.getElementById("area");
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area.innerText = "Press 1st key!";
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document.addEventListener('keydown', handle_press);
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}
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Reference in New Issue
Block a user