Migrate more fn_actions stuff (#13502)

This commit is contained in:
Ryan
2021-07-15 03:52:45 +10:00
committed by GitHub
parent e69c325a9c
commit fd8628ccdc
17 changed files with 507 additions and 801 deletions

View File

@@ -11,20 +11,25 @@
//IS31 chip has 8 available led pages, using 0 for all leds and 7 for single toggles
#define max_pages 6
enum ic60_keycodes {
NUMPAD,
FNAV,
MEDIA,
BACKLIGHT,
BRIGHT,
DIM,
ALL,
GAME,
enum led_modes {
MODE_ALL,
MODE_GAME,
MODE_SINGLE,
MODE_PAGE,
MODE_FLASH
};
enum macro_id {
LED_ALL = SAFE_RANGE,
LED_GAME,
LED_BACKLIGHT,
LED_BRIGHT,
LED_DIM,
LED_SINGLE,
LED_PAGE,
LED_FLASH
};
uint8_t current_layer_global = 0;
uint8_t led_mode_global = MODE_SINGLE;
uint8_t backlight_status_global = 1; //init on/off state of backlight
@@ -77,10 +82,10 @@ const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* media */
[_MEDIA] = LAYOUT_60_ansi_split_bs_rshift( \
_______,F(MODE_SINGLE),F(MODE_PAGE),F(MODE_FLASH),_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
_______,LED_SINGLE,LED_PAGE,LED_FLASH,_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
_______,_______,_______,_______,_______,F(GAME),_______, _______, _______, _______,_______, _______,_______, \
_______,_______,F(ALL) ,F(BRIGHT),F(DIM),F(BACKLIGHT),_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
_______,_______,_______,_______,_______,LED_GAME,_______, _______, _______, _______,_______, _______,_______, \
_______,_______,LED_ALL ,LED_BRIGHT,LED_DIM,LED_BACKLIGHT,_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
_______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
),
/* ~ */
@@ -101,22 +106,6 @@ const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
//id for user defined functions and macros
enum function_id {
NONE,
};
enum macro_id {
ACTION_LEDS_ALL,
ACTION_LEDS_GAME,
ACTION_LEDS_BACKLIGHT,
ACTION_LEDS_BRIGHT,
ACTION_LEDS_DIM,
ACTION_LEDS_SINGLE,
ACTION_LEDS_PAGE,
ACTION_LEDS_FLASH
};
/* ==================================
* LED MAPPING
* ==================================*/
@@ -158,74 +147,62 @@ uint8_t led_game[5] = {
47,48,51
};
//======== qmk functions =========
const uint16_t fn_actions[] = {
[ALL] = ACTION_FUNCTION(ACTION_LEDS_ALL),
[GAME] = ACTION_FUNCTION(ACTION_LEDS_GAME),
[BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT),
[BRIGHT] = ACTION_FUNCTION(ACTION_LEDS_BRIGHT),
[DIM] = ACTION_FUNCTION(ACTION_LEDS_DIM),
[MODE_SINGLE] = ACTION_FUNCTION(ACTION_LEDS_SINGLE),
[MODE_PAGE] = ACTION_FUNCTION(ACTION_LEDS_PAGE),
[MODE_FLASH] = ACTION_FUNCTION(ACTION_LEDS_FLASH),
};
/* custom action function */
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
msg_t msg;
switch(id) {
case ACTION_LEDS_ALL:
switch(keycode) {
case LED_ALL:
if(record->event.pressed) {
led_mode_global = led_mode_global == ALL ? MODE_SINGLE : ALL;
led_mode_global = led_mode_global == MODE_ALL ? MODE_SINGLE : MODE_ALL;
msg=TOGGLE_ALL;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
return false;
case ACTION_LEDS_BACKLIGHT:
case LED_BACKLIGHT:
if(record->event.pressed) {
backlight_status_global ^= 1;
msg=(backlight_status_global << 8) | TOGGLE_BACKLIGHT;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
return false;
case ACTION_LEDS_GAME:
case LED_GAME:
if(record->event.pressed) {
led_mode_global = led_mode_global == GAME ? MODE_SINGLE : GAME;
led_mode_global = led_mode_global == MODE_GAME ? MODE_SINGLE : MODE_GAME;
msg=(4 << 8) | DISPLAY_PAGE;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
return false;
case ACTION_LEDS_BRIGHT:
case LED_BRIGHT:
if(record->event.pressed) {
msg=(1 << 8) | STEP_BRIGHTNESS;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
return false;
case ACTION_LEDS_DIM:
case LED_DIM:
if(record->event.pressed) {
msg=(0 << 8) | STEP_BRIGHTNESS;
chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
}
break;
return false;
//set led_mode for matrix_scan to toggle leds
case ACTION_LEDS_SINGLE:
case LED_SINGLE:
led_mode_global = MODE_SINGLE;
break;
case ACTION_LEDS_PAGE:
return false;
case LED_PAGE:
led_mode_global = MODE_PAGE;
break;
case ACTION_LEDS_FLASH:
return false;
case LED_FLASH:
led_mode_global = MODE_FLASH;
break;
return false;
}
return true;
}
// Runs just one time when the keyboard initializes.
@@ -257,7 +234,7 @@ void matrix_scan_user(void) {
return;
}
if (led_layer_state != layer_state && led_mode_global != GAME && led_mode_global != ALL) {
if (led_layer_state != layer_state && led_mode_global != MODE_GAME && led_mode_global != MODE_ALL) {
//check mode
//Turn on layer indicator or page depending on mode
switch(led_mode_global) {