Merge remote-tracking branch 'upstream/master'
@@ -1,6 +1,30 @@
|
||||
#include "ez.h"
|
||||
#include "i2cmaster.h"
|
||||
|
||||
|
||||
extern inline void ergodox_board_led_on(void);
|
||||
extern inline void ergodox_right_led_1_on(void);
|
||||
extern inline void ergodox_right_led_2_on(void);
|
||||
extern inline void ergodox_right_led_3_on(void);
|
||||
extern inline void ergodox_right_led_on(uint8_t led);
|
||||
|
||||
extern inline void ergodox_board_led_off(void);
|
||||
extern inline void ergodox_right_led_1_off(void);
|
||||
extern inline void ergodox_right_led_2_off(void);
|
||||
extern inline void ergodox_right_led_3_off(void);
|
||||
extern inline void ergodox_right_led_off(uint8_t led);
|
||||
|
||||
extern inline void ergodox_led_all_on(void);
|
||||
extern inline void ergodox_led_all_off(void);
|
||||
|
||||
extern inline void ergodox_right_led_1_set(uint8_t n);
|
||||
extern inline void ergodox_right_led_2_set(uint8_t n);
|
||||
extern inline void ergodox_right_led_3_set(uint8_t n);
|
||||
extern inline void ergodox_right_led_set(uint8_t led, uint8_t n);
|
||||
|
||||
extern inline void ergodox_led_all_set(uint8_t n);
|
||||
|
||||
|
||||
bool i2c_initialized = 0;
|
||||
uint8_t mcp23018_status = 0x20;
|
||||
|
||||
@@ -57,7 +81,7 @@ uint8_t init_mcp23018(void) {
|
||||
// cli();
|
||||
if (i2c_initialized == 0) {
|
||||
i2c_init(); // on pins D(1,0)
|
||||
i2c_initialized++;
|
||||
i2c_initialized = true;
|
||||
_delay_ms(1000);
|
||||
}
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 20 KiB |
@@ -7,4 +7,4 @@ If you own an 80 key Ergodox, use this as an example to get your desired keymap.
|
||||
**NOTE:** This layout is not physically supported by the Ergodox EZ.
|
||||
|
||||
|
||||

|
||||

|
||||
|
||||
@@ -25,43 +25,90 @@
|
||||
#include "lcd_backlight_keyframes.h"
|
||||
#endif
|
||||
|
||||
#ifdef LED_ENABLE
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#include "led_keyframes.h"
|
||||
#endif
|
||||
|
||||
#include "visualizer_keyframes.h"
|
||||
|
||||
|
||||
#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
|
||||
#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
|
||||
|
||||
static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
#ifdef LCD_ENABLE
|
||||
lcd_keyframe_enable(animation, state);
|
||||
#endif
|
||||
#ifdef LCD_BACKLIGHT_ENABLE
|
||||
backlight_keyframe_enable(animation, state);
|
||||
#endif
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
led_keyframe_enable(animation, state);
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
#ifdef LCD_ENABLE
|
||||
lcd_keyframe_disable(animation, state);
|
||||
#endif
|
||||
#ifdef LCD_BACKLIGHT_ENABLE
|
||||
backlight_keyframe_disable(animation, state);
|
||||
#endif
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
led_keyframe_disable(animation, state);
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
bool ret = false;
|
||||
#ifdef LCD_BACKLIGHT_ENABLE
|
||||
ret |= backlight_keyframe_animate_color(animation, state);
|
||||
#endif
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
ret |= led_keyframe_fade_in_all(animation, state);
|
||||
#endif
|
||||
return ret;
|
||||
}
|
||||
|
||||
static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
bool ret = false;
|
||||
#ifdef LCD_BACKLIGHT_ENABLE
|
||||
ret |= backlight_keyframe_animate_color(animation, state);
|
||||
#endif
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
ret |= led_keyframe_fade_out_all(animation, state);
|
||||
#endif
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
// Don't worry, if the startup animation is long, you can use the keyboard like normal
|
||||
// during that time
|
||||
keyframe_animation_t default_startup_animation = {
|
||||
.num_frames = 4,
|
||||
.num_frames = 3,
|
||||
.loop = false,
|
||||
.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0},
|
||||
.frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)},
|
||||
.frame_functions = {
|
||||
lcd_keyframe_enable,
|
||||
backlight_keyframe_enable,
|
||||
keyframe_enable,
|
||||
lcd_keyframe_draw_logo,
|
||||
backlight_keyframe_animate_color,
|
||||
keyframe_fade_in,
|
||||
},
|
||||
};
|
||||
|
||||
keyframe_animation_t default_suspend_animation = {
|
||||
.num_frames = 4,
|
||||
.num_frames = 3,
|
||||
.loop = false,
|
||||
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
|
||||
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
|
||||
.frame_functions = {
|
||||
lcd_keyframe_display_layer_text,
|
||||
backlight_keyframe_animate_color,
|
||||
lcd_keyframe_disable,
|
||||
backlight_keyframe_disable,
|
||||
keyframe_fade_out,
|
||||
keyframe_disable,
|
||||
},
|
||||
};
|
||||
#endif
|
||||
|
||||
#if defined(LED_ENABLE)
|
||||
#if defined(BACKLIGHT_ENABLE)
|
||||
#define CROSSFADE_TIME 1000
|
||||
#define GRADIENT_TIME 3000
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ extern const uint8_t CIE1931_CURVE[];
|
||||
#define GDISP_INITIAL_CONTRAST 0
|
||||
#endif
|
||||
#ifndef GDISP_INITIAL_BACKLIGHT
|
||||
#define GDISP_INITIAL_BACKLIGHT 100
|
||||
#define GDISP_INITIAL_BACKLIGHT 0
|
||||
#endif
|
||||
|
||||
#define GDISP_FLG_NEEDFLUSH (GDISP_FLG_DRIVER<<0)
|
||||
@@ -173,7 +173,7 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
|
||||
}
|
||||
|
||||
// software shutdown disable (i.e. turn stuff on)
|
||||
write_register(g, IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_ON);
|
||||
write_register(g, IS31_FUNCTIONREG, IS31_REG_SHUTDOWN, IS31_REG_SHUTDOWN_OFF);
|
||||
gfxSleepMilliseconds(10);
|
||||
|
||||
// Finish Init
|
||||
@@ -183,7 +183,7 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
|
||||
g->g.Width = GDISP_SCREEN_WIDTH;
|
||||
g->g.Height = GDISP_SCREEN_HEIGHT;
|
||||
g->g.Orientation = GDISP_ROTATE_0;
|
||||
g->g.Powermode = powerOn;
|
||||
g->g.Powermode = powerOff;
|
||||
g->g.Backlight = GDISP_INITIAL_BACKLIGHT;
|
||||
g->g.Contrast = GDISP_INITIAL_CONTRAST;
|
||||
return TRUE;
|
||||
@@ -204,7 +204,8 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
|
||||
uint8_t* src = PRIV(g)->frame_buffer;
|
||||
for (int y=0;y<GDISP_SCREEN_HEIGHT;y++) {
|
||||
for (int x=0;x<GDISP_SCREEN_WIDTH;x++) {
|
||||
PRIV(g)->write_buffer[get_led_address(g, x, y)]=CIE1931_CURVE[*src];
|
||||
uint8_t val = (uint16_t)*src * g->g.Backlight / 100;
|
||||
PRIV(g)->write_buffer[get_led_address(g, x, y)]=CIE1931_CURVE[val];
|
||||
++src;
|
||||
}
|
||||
}
|
||||
@@ -297,8 +298,13 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
|
||||
g->g.Orientation = (orientation_t)g->p.ptr;
|
||||
return;
|
||||
|
||||
case GDISP_CONTROL_CONTRAST:
|
||||
return;
|
||||
case GDISP_CONTROL_BACKLIGHT:
|
||||
if (g->g.Backlight == (unsigned)g->p.ptr)
|
||||
return;
|
||||
unsigned val = (unsigned)g->p.ptr;
|
||||
g->g.Backlight = val > 100 ? 100 : val;
|
||||
g->flags |= GDISP_FLG_NEEDFLUSH;
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif // GDISP_NEED_CONTROL
|
||||
|
||||
@@ -62,15 +62,10 @@ CUSTOM_MATRIX ?= yes # Custom matrix file
|
||||
SERIAL_LINK_ENABLE = yes
|
||||
VISUALIZER_ENABLE ?= yes
|
||||
LCD_ENABLE ?= yes
|
||||
LED_ENABLE ?= no
|
||||
BACKLIGHT_ENABLE ?= yes
|
||||
LCD_BACKLIGHT_ENABLE ?= yes
|
||||
MIDI_ENABLE = no
|
||||
RGBLIGHT_ENABLE = no
|
||||
|
||||
ifdef LCD_ENABLE
|
||||
include $(SUBPROJECT_PATH)/drivers/gdisp/st7565ergodox/driver.mk
|
||||
endif
|
||||
|
||||
ifdef LED_ENABLE
|
||||
include $(SUBPROJECT_PATH)/drivers/gdisp/IS31FL3731C/driver.mk
|
||||
endif
|
||||
include $(SUBPROJECT_PATH)/drivers/gdisp/IS31FL3731C/driver.mk
|
||||
@@ -1,7 +1,7 @@
|
||||
SUBPROJECT_DEFAULT = infinity
|
||||
LCD_BACKLIGHT_ENABLE = yes
|
||||
LCD_ENABLE = yes
|
||||
LED_ENABLE = yes
|
||||
BACKLIGHT_ENABLE = yes
|
||||
BACKLIGHT_ENABLE = yes
|
||||
NKRO_ENABLE = yes
|
||||
TAP_DANCE_ENABLE = yes
|
||||
|
||||
|
Before Width: | Height: | Size: 79 KiB |
@@ -1,7 +1,7 @@
|
||||
# Beginner's keymap for Ergodox-EZ
|
||||
Beginner's keymap emulates standard QWERTY keyboard for beginners. Once you get comfortable with the Ergodox-EZ, you may fork this keymap and customize it for your own needs or find a suitable one from the community contributed keymaps.
|
||||
|
||||

|
||||

|
||||
|
||||
#### Pros
|
||||
* Easier to switch between regular keyboards and Ergodox-EZ.
|
||||
|
||||
|
Before Width: | Height: | Size: 1.4 MiB |
@@ -8,4 +8,4 @@
|
||||
* Sept. 8, 2016 (V0.1):
|
||||
* Made A key double as MEDIA Layer change when you hold it. Added mouse buttons to the large thumb buttons on the left side on the Media Layer. Added vi/vim style arrow keys on HJKL on media layer.
|
||||
|
||||

|
||||

|
||||
|
||||
@@ -22,7 +22,7 @@ the 1st layer - in case of fat fingers.
|
||||
Layout
|
||||
-------
|
||||
|
||||

|
||||

|
||||
|
||||
### Base Layer
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 814 KiB |
|
Before Width: | Height: | Size: 95 KiB |
|
Before Width: | Height: | Size: 100 KiB |
|
Before Width: | Height: | Size: 136 KiB |
|
Before Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 93 KiB |
|
Before Width: | Height: | Size: 63 KiB |
@@ -34,7 +34,7 @@ Some of the things in the layout only work when one uses [Spacemacs][spacemacs]
|
||||
|
||||
## Base layer
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/28f7eb305fdbff943613e1dc7aa9e82b)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/28f7eb305fdbff943613e1dc7aa9e82b)
|
||||
|
||||
At its core, this is a Dvorak layout, with some minor changes. The more interesting parts are how certain keys behave:
|
||||
|
||||
@@ -62,7 +62,7 @@ The symbols on the front in the image above have the same color as the key that
|
||||
|
||||
## ADORE layer
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/45681a17453d235925b6028dd83bf12a)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/45681a17453d235925b6028dd83bf12a)
|
||||
|
||||
My experimental layout, that I keep tweaking. No full description here, because things are very much in flux.
|
||||
|
||||
@@ -70,7 +70,7 @@ Note that the **HUN** layer does not work well with ADORE: it still has the same
|
||||
|
||||
## Steno layer
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/401ef9a84369e47c57f9aedcf0a0d667)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/401ef9a84369e47c57f9aedcf0a0d667)
|
||||
|
||||
This is to be used with [Plover](http://www.openstenoproject.org/plover/), nothing really fancy here. The **STENO** key toggles the layer on and off, and sends the toggle command to Plover too.
|
||||
|
||||
@@ -110,7 +110,7 @@ Included with the firmware is a small tool that can parse these logs, and create
|
||||
|
||||
The generated heatmap looks somewhat like this:
|
||||
|
||||

|
||||

|
||||
|
||||
## Layer notification
|
||||
|
||||
@@ -144,3 +144,6 @@ The keymap default to forcing NKRO, which seems to upset Windows, and except the
|
||||
# License
|
||||
|
||||
The layout, being a derivative of the original TMK firmware which is under the GPL-2+, this layout is under the GPL as well, but GPL-3+, rather than the older version.
|
||||
|
||||

|
||||

|
||||
21
keyboards/ergodox/keymaps/belak/LICENSE
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2016 Kaleb Elwert
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
6
keyboards/ergodox/keymaps/belak/Makefile
Normal file
@@ -0,0 +1,6 @@
|
||||
TAP_DANCE_ENABLE=yes
|
||||
UNICODE_ENABLE=yes
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
endif
|
||||
79
keyboards/ergodox/keymaps/belak/README.md
Normal file
@@ -0,0 +1,79 @@
|
||||
# Belak's Ergodox Layout
|
||||
|
||||
This has been based off of [emacs\_osx\_dk](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/emacs_osx_dk)
|
||||
from the main qmk repo. However, I've taken some of the ideas for the thumbs
|
||||
from [dvorak\_emacs](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/dvorak_emacs)
|
||||
and tweaked it a bit based on the keycaps I have.
|
||||
|
||||
This keyboard is intended for use in emacs (one of the main reasons for easy
|
||||
access to modifiers) but it could be useful in other instances as well.
|
||||
|
||||
The main repo is used as a testbed, so sometimes the layout may be in a strange
|
||||
state. The qmk version should be relatively stable.
|
||||
|
||||
## Instructions
|
||||
|
||||
This is currently being used on a regular ergodox, but it should work fine on
|
||||
the infinity as well. Though, you may have to modify the commands to build and
|
||||
flash the firmware to match the separate halves as defined in the infinity
|
||||
documentation.
|
||||
|
||||
If you are using this keymap in the qmk repo, you should be able to just run
|
||||
`make ergodox-belak-teensy`. If you're using this externally (I sometimes make
|
||||
changes before syncing them to qmk), use the following instructions:
|
||||
|
||||
1. Clone the main qmk repo
|
||||
2. Clone this to `$QMK/keyboards/ergodox/keymaps/belak-external`
|
||||
3. Run `make ergodox-belak-external-teensy` from the root of the qmk repo.
|
||||
|
||||
## Changelog
|
||||
|
||||
Fifth Revision
|
||||
|
||||
* Change layer keys to tap-dance keys which cycle through additional layers
|
||||
* Add a few emoji keys (in preparation for an emoji layer)
|
||||
|
||||
Fourth Revision
|
||||
|
||||
* Remove media layer
|
||||
* Add a layer which swaps control and gui on the thumb keys.
|
||||
* Add some basic code to save settings to the eeprom
|
||||
* Save the state of the keys swapped in the thumb in the eeprom
|
||||
|
||||
Third Revision
|
||||
|
||||
* Add numpad layer and remove numpad from symbols layer
|
||||
* Disable media layer
|
||||
* Add arrow keys on ijkl to the symbols layer
|
||||
* Replace ALT on held enter and held delete with GUI (for better OSX
|
||||
compatibility, as there's already an ALT key relatively close)
|
||||
* Replace keys above enter and delete with temporary layer switch buttons not
|
||||
matching the other layer switch for that hand.
|
||||
* Reindent and space out most of the layer definitions
|
||||
|
||||
Second Revision
|
||||
|
||||
* Clean up definitions to make differences between layers easier to see
|
||||
* Remove old LCD code
|
||||
* Add new LCD code based on fredizzimo's branch
|
||||
|
||||
First Revision
|
||||
|
||||
* Reverse grave and escape
|
||||
|
||||
Initial Version
|
||||
|
||||
* Copy from emacs\_osx\_dk
|
||||
* "Fix" right alt
|
||||
* Change thumb keys to match default layout (backspace, delete, enter, space)
|
||||
* Add modifiers to thumb keys (ctrl to backspace and space, alt to delete and
|
||||
enter)
|
||||
* Replace the RAlt below the brackets with LGui and RGui
|
||||
* Remove LCtrl and RCtrl from the keys above shift
|
||||
* Add browser forward, and move browser back
|
||||
* "Fix" the order of volume keys
|
||||
|
||||
## Repository
|
||||
|
||||
The original code for this is kept at https://github.com/belak/ergodox-layout and
|
||||
is synced to qmk every few main revisions.
|
||||
368
keyboards/ergodox/keymaps/belak/keymap.c
Normal file
@@ -0,0 +1,368 @@
|
||||
#include "ergodox.h"
|
||||
#include "debug.h"
|
||||
#include "action_layer.h"
|
||||
#include "eeconfig.h"
|
||||
#include "eeprom.h"
|
||||
|
||||
#define LAYER_ON(pos) ((layer_state) & (1<<(pos)))
|
||||
#define _______ KC_TRNS
|
||||
|
||||
#define EECONFIG_BELAK_MAGIC (uint16_t)0xBE42
|
||||
|
||||
// NOTE: This is just a number that's a bit beyond the end of what's already
|
||||
// defined. As there is no other define we can base this on, it may need to be
|
||||
// changed in the future. The initial value here is used as a placeholder with a
|
||||
// magic word, similar to the normal eeconfig. Note that all the storage being
|
||||
// used needs to fit inside the 32 bytes of the Ergodox Infinity.
|
||||
#define EECONFIG_BELAK (uint16_t *)16
|
||||
|
||||
// The correct way to do this would be how the normal eeconfig handles it and
|
||||
// use a bitfield. However, the eeprom has a ton of space which isn't being
|
||||
// used so I don't really care and have a separate byte for every setting.
|
||||
#define EECONFIG_BELAK_SWAP_GUI_CTRL (uint8_t *)18
|
||||
|
||||
static uint8_t swap_gui_ctrl = 0;
|
||||
static uint8_t td_led_override = 0;
|
||||
|
||||
enum belak_keycodes {
|
||||
// Function codes
|
||||
BEL_F0 = SAFE_RANGE,
|
||||
BEL_F1,
|
||||
|
||||
E_SHRUG,
|
||||
E_TFLIP,
|
||||
E_TSET,
|
||||
};
|
||||
|
||||
inline void tap(uint16_t keycode) {
|
||||
register_code(keycode);
|
||||
unregister_code(keycode);
|
||||
};
|
||||
|
||||
// TODO: Add LED support to the tap dance by using the advanced macro
|
||||
#define LTOGGLE TD(TD_LAYER_TOGGLE)
|
||||
|
||||
#define BASE 0 // default layer
|
||||
#define SYMB 1 // symbols
|
||||
#define NUMP 2 // numpad
|
||||
#define SWPH 3 // swap gui/ctrl on the hands
|
||||
|
||||
enum belak_td {
|
||||
TD_LAYER_TOGGLE = 0,
|
||||
};
|
||||
|
||||
void belak_td_each(qk_tap_dance_state_t *state, void *user_data);
|
||||
void belak_td_finished(qk_tap_dance_state_t *state, void *user_data);
|
||||
void belak_td_reset(qk_tap_dance_state_t *state, void *user_data);
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_LAYER_TOGGLE] = ACTION_TAP_DANCE_FN_ADVANCED(belak_td_each, belak_td_finished, belak_td_reset),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap 0: Basic layer
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | Esc | 1 | 2 | 3 | 4 | 5 | L1 | | L2 | 6 | 7 | 8 | 9 | 0 | = |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | - |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | \ | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
|
||||
* |--------+------+------+------+------+------| LGui | | RGui |------+------+------+------+------+--------|
|
||||
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* |Layers| LCtrl| Left | Right| LAlt | | RAlt | Up | Down | RCtrl|Layers|
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,--------------.
|
||||
* | ~L2 | Ins | | Grv | ~L1 |
|
||||
* ,-------|------|------| |------+-------+-------.
|
||||
* | Back | | Home | | PgUp | | |
|
||||
* | Space | Del |------| |------| Enter | Space |
|
||||
* | | | End | | PgDn | | |
|
||||
* `---------------------' `----------------------'
|
||||
*/
|
||||
[BASE] = KEYMAP( // layer 0 : default
|
||||
// left hand
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, TG(SYMB),
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
|
||||
CTL_T(KC_BSLS), KC_A, KC_S, KC_D, KC_F, KC_G,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI,
|
||||
LTOGGLE, KC_LCTRL, KC_LEFT,KC_RGHT,KC_LALT,
|
||||
MO(NUMP),KC_INS,
|
||||
KC_HOME,
|
||||
CTL_T(KC_BSPC),GUI_T(KC_DEL),KC_END,
|
||||
// right hand
|
||||
TG(NUMP), KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
|
||||
KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
|
||||
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
KC_RGUI, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
|
||||
KC_RALT,KC_UP, KC_DOWN,KC_RCTRL, LTOGGLE,
|
||||
KC_GRV, MO(SYMB),
|
||||
KC_PGUP,
|
||||
KC_PGDN, GUI_T(KC_ENT), CTL_T(KC_SPC)
|
||||
),
|
||||
/* Keymap 1: Symbol Layer
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | ! | @ | { | } | | | | | | Up | | Up | | | F12 |
|
||||
* |--------+------+------+------+------+------| TFLIP| | TSET |------+------+------+------+------+--------|
|
||||
* | | # | $ | ( | ) | ` |------| |------| Down | Left | Down | Rght | | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | % | ^ | [ | ] | ~ | SHRUG| | | & | | | | | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* |LClear| | | | | | | | | |LClear|
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | TOGL | | | | TOGL |
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
|
||||
* | | |------| |------| | |
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
[SYMB] = KEYMAP(
|
||||
// left hand
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, E_TFLIP,
|
||||
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, E_TSET,
|
||||
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
|
||||
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, E_SHRUG,
|
||||
BEL_F1, _______, _______, _______, _______,
|
||||
BEL_F0, _______,
|
||||
_______,
|
||||
_______, _______, _______,
|
||||
// right hand
|
||||
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
|
||||
_______, KC_UP, _______, KC_UP, _______, _______, KC_F12,
|
||||
KC_DOWN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
|
||||
_______, KC_AMPR, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, BEL_F1,
|
||||
_______, BEL_F0,
|
||||
_______,
|
||||
_______, _______, _______
|
||||
),
|
||||
/* Keymap 2: Numpad Layer
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | 7 | 8 | 9 | * | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | |------| |------| | 4 | 5 | 6 | + | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | 1 | 2 | 3 | \ | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* |LClear| | | | | | 0 | 0 | . | = |LClear|
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | TOGL | | | | TOGL |
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
|
||||
* | | |------| |------| | |
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
[NUMP] = KEYMAP(
|
||||
// left hand
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
BEL_F1, _______, _______, _______, _______,
|
||||
BEL_F0, _______,
|
||||
_______,
|
||||
_______, _______, _______,
|
||||
// right hand
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_7, KC_8, KC_9, KC_ASTR, _______,
|
||||
_______, KC_4, KC_5, KC_6, KC_PLUS, _______,
|
||||
_______, _______, KC_1, KC_2, KC_3, KC_BSLS, _______,
|
||||
KC_0, KC_0, KC_DOT, KC_EQL, BEL_F1,
|
||||
_______, BEL_F0,
|
||||
_______,
|
||||
_______, _______, _______
|
||||
),
|
||||
/* Keymap 3: Swap control and gui on the thumb */
|
||||
[SWPH] = KEYMAP(
|
||||
// left hand
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______,
|
||||
_______, _______,
|
||||
_______,
|
||||
GUI_T(KC_BSPC), CTL_T(KC_DEL), _______,
|
||||
// right hand
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______,
|
||||
_______, _______,
|
||||
_______,
|
||||
_______, CTL_T(KC_ENT), GUI_T(KC_SPC)
|
||||
),
|
||||
};
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
void matrix_init_user(void) {
|
||||
// If our magic word wasn't set properly, we need to zero out the settings.
|
||||
if (eeprom_read_word(EECONFIG_BELAK) != EECONFIG_BELAK_MAGIC) {
|
||||
eeprom_update_word(EECONFIG_BELAK, EECONFIG_BELAK_MAGIC);
|
||||
eeprom_update_byte(EECONFIG_BELAK_SWAP_GUI_CTRL, 0);
|
||||
}
|
||||
|
||||
if (eeprom_read_byte(EECONFIG_BELAK_SWAP_GUI_CTRL)) {
|
||||
layer_on(SWPH);
|
||||
swap_gui_ctrl = 1;
|
||||
}
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) {
|
||||
ergodox_board_led_off();
|
||||
ergodox_right_led_1_off();
|
||||
ergodox_right_led_2_off();
|
||||
ergodox_right_led_3_off();
|
||||
|
||||
switch (td_led_override) {
|
||||
case 1:
|
||||
ergodox_right_led_1_on();
|
||||
break;
|
||||
case 2:
|
||||
ergodox_right_led_2_on();
|
||||
break;
|
||||
default:
|
||||
// Layer 1 and 2 are both overlay layers, so they could both be on. This
|
||||
// means we can't use the lazy check of checking for the first significant
|
||||
// bit.
|
||||
if (LAYER_ON(SYMB)) {
|
||||
ergodox_right_led_1_on();
|
||||
}
|
||||
if (LAYER_ON(NUMP)) {
|
||||
ergodox_right_led_2_on();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case BEL_F0:
|
||||
if(record->event.pressed){
|
||||
swap_gui_ctrl = !swap_gui_ctrl;
|
||||
eeprom_update_byte(EECONFIG_BELAK_SWAP_GUI_CTRL, swap_gui_ctrl);
|
||||
|
||||
if (swap_gui_ctrl) {
|
||||
layer_on(SWPH);
|
||||
} else {
|
||||
layer_off(SWPH);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case BEL_F1:
|
||||
if(record->event.pressed){
|
||||
layer_off(SYMB);
|
||||
layer_off(NUMP);
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case E_SHRUG: // ¯\_(ツ)_/¯
|
||||
if (record->event.pressed) {
|
||||
process_unicode((0x00AF|QK_UNICODE), record); // Hand
|
||||
tap(KC_BSLS); // Arm
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_UNDS); // Arm
|
||||
tap(KC_LPRN); // Head
|
||||
unregister_code(KC_RSFT);
|
||||
process_unicode((0x30C4|QK_UNICODE), record); // Face
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_RPRN); // Head
|
||||
tap(KC_UNDS); // Arm
|
||||
unregister_code(KC_RSFT);
|
||||
tap(KC_SLSH); // Arm
|
||||
process_unicode((0x00AF|QK_UNICODE), record); // Hand
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_9);
|
||||
unregister_code(KC_RSFT);
|
||||
process_unicode((0x256F|QK_UNICODE), record); // Arm
|
||||
process_unicode((0x00B0|QK_UNICODE), record); // Eye
|
||||
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
|
||||
process_unicode((0x00B0|QK_UNICODE), record); // Eye
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_0);
|
||||
unregister_code(KC_RSFT);
|
||||
process_unicode((0x256F|QK_UNICODE), record); // Arm
|
||||
tap(KC_SPC);
|
||||
process_unicode((0x0361|QK_UNICODE), record); // Flippy
|
||||
tap(KC_SPC);
|
||||
process_unicode((0x253B|QK_UNICODE), record); // Table
|
||||
process_unicode((0x2501|QK_UNICODE), record); // Table
|
||||
process_unicode((0x253B|QK_UNICODE), record); // Table
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case E_TSET: // ┬──┬ ノ( ゜-゜ノ)
|
||||
if (record->event.pressed) {
|
||||
process_unicode((0x252C|QK_UNICODE), record); // Table
|
||||
process_unicode((0x2500|QK_UNICODE), record); // Table
|
||||
process_unicode((0x2500|QK_UNICODE), record); // Table
|
||||
process_unicode((0x252C|QK_UNICODE), record); // Table
|
||||
tap(KC_SPC);
|
||||
process_unicode((0x30CE|QK_UNICODE), record); // Arm
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_9);
|
||||
unregister_code(KC_RSFT);
|
||||
tap(KC_SPC);
|
||||
process_unicode((0x309C|QK_UNICODE), record); // Eye
|
||||
tap(KC_MINS);
|
||||
process_unicode((0x309C|QK_UNICODE), record); // Eye
|
||||
process_unicode((0x30CE|QK_UNICODE), record); // Arm
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_0);
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void belak_td_each(qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch (state->count) {
|
||||
case 1:
|
||||
td_led_override = 1;
|
||||
break;
|
||||
case 2:
|
||||
td_led_override = 2;
|
||||
break;
|
||||
default:
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
}
|
||||
|
||||
void belak_td_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch (state->count) {
|
||||
case 1:
|
||||
layer_on(SYMB);
|
||||
break;
|
||||
case 2:
|
||||
layer_on(NUMP);
|
||||
break;
|
||||
}
|
||||
td_led_override = 0;
|
||||
}
|
||||
|
||||
void belak_td_reset(qk_tap_dance_state_t *state, void *user_data) {
|
||||
td_led_override = 0;
|
||||
}
|
||||
49
keyboards/ergodox/keymaps/belak/visualizer.c
Normal file
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
Copyright 2017 Fred Sundvik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Currently we are assuming that both the backlight and LCD are enabled
|
||||
// But it's entirely possible to write a custom visualizer that use only
|
||||
// one of them
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "simple_visualizer.h"
|
||||
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
uint8_t saturation = 60;
|
||||
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
||||
saturation = 255;
|
||||
}
|
||||
|
||||
if (state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
|
||||
state->layer_text = "Media";
|
||||
}
|
||||
else if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
|
||||
state->layer_text = "Symbols";
|
||||
}
|
||||
else {
|
||||
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
||||
state->layer_text = "Base";
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 78 KiB |
@@ -1,3 +1,5 @@
|
||||

|
||||
|
||||
# BEPO keymap for the ErgoDox
|
||||
|
||||
This keymap has been made for the BEPO layout (http://bepo.fr), which is an ergonomic french keyboard layout based on Dvorak rules. As it's made for french people, the following of this readme will be in french.
|
||||
|
||||
|
Before Width: | Height: | Size: 101 KiB |
@@ -20,4 +20,4 @@ Tap for the next character to be shifted, hold down for regular shift functional
|
||||
|
||||
## Layout
|
||||
|
||||

|
||||

|
||||
|
||||
|
Before Width: | Height: | Size: 294 KiB |
|
Before Width: | Height: | Size: 230 KiB |
@@ -19,5 +19,5 @@ I came to this layout after several iterations. It is not the ultimate best ergo
|
||||
|
||||
Alternatively view the [graphical creator version](http://configure.ergodox-ez.com/keyboard_layouts/kmevwm/edit) but beware it is not the same due to the creator limitations.
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||
|
Before Width: | Height: | Size: 95 KiB |
|
Before Width: | Height: | Size: 379 KiB |
@@ -16,7 +16,8 @@ The biggest flaw in standard QWERTY keyboards was that I always needed to perfor
|
||||
|
||||
Then I came across the ErgoDox EZ project, that allowed a full customization of its firmware, and a unique 2 parts design.
|
||||
|
||||

|
||||

|
||||

|
||||
|
||||
## Layout design principles
|
||||
* No key combination required for the most common input characters ( (),[],{},<> ... )
|
||||
|
||||
|
Before Width: | Height: | Size: 95 KiB |
|
Before Width: | Height: | Size: 78 KiB |
|
Before Width: | Height: | Size: 64 KiB |
|
Before Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 65 KiB |
@@ -13,7 +13,7 @@ All layer images created using [keyboard-layout-editor](http://www.keyboard-layo
|
||||
|
||||
## Base layer
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/0321b18620180a3e46c498206eb65366)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/0321b18620180a3e46c498206eb65366)
|
||||
|
||||
The base layer here is marked with the us international alt-gr layout,
|
||||
including characters bound to what on an iso keyboard would be alt-gr
|
||||
@@ -34,7 +34,7 @@ type in the unicode hex value, and hit enter.
|
||||
|
||||
## Layer 1 - Symbols and RGB
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
|
||||
|
||||
The Symbols and RGB layer contains function keys, commonly used
|
||||
symbols, a numpad and if you have the new Ergodox Ez shine keys for
|
||||
@@ -43,7 +43,7 @@ and a down key for easy scrolling. RGB controller keys are yellow.
|
||||
|
||||
## Layer 2 - Media, Mouse and Navigation
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/824759486e378bcec30784309a7e5731)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/824759486e378bcec30784309a7e5731)
|
||||
|
||||
The Media, Mouse and unicode layer contains special keys for moving
|
||||
the mouse and clicking on it with the keyboard. In addition it
|
||||
@@ -51,13 +51,13 @@ provides standard media control keys, and default arrow keys.
|
||||
|
||||
## Layer 3 - Unicode
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
|
||||
|
||||
The unicode layer provides keys for directly typing unicode (utf-8)
|
||||
|
||||
## Layer 4 - Unicode 2
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/7b2241110ab8311d9668a0798f3baf4a)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/7b2241110ab8311d9668a0798f3baf4a)
|
||||
|
||||
The unicode 2 layer provides keys for directly typing unicode (utf-8)
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 189 KiB |
1
keyboards/ergodox/keymaps/default/default.png.md
Normal file
@@ -0,0 +1 @@
|
||||
https://i.imgur.com/fKX0Zbs.png
|
||||
|
Before Width: | Height: | Size: 252 KiB |
|
Before Width: | Height: | Size: 1.4 MiB |
1
keyboards/ergodox/keymaps/default/default_highres.png.md
Normal file
@@ -0,0 +1 @@
|
||||
https://i.imgur.com/giAc3M9.jpg
|
||||
@@ -12,4 +12,4 @@
|
||||
|
||||
This is what we ship with out of the factory. :) The image says it all:
|
||||
|
||||

|
||||

|
||||
|
Before Width: | Height: | Size: 754 KiB |
@@ -5,4 +5,4 @@ So, I took the default firmware and just made a couple of tweaks that make it ea
|
||||
1. The Cmd key is now on the right side, making Cmd+Space easier.
|
||||
2. The media keys work on OSX (But not on Windows).
|
||||
|
||||

|
||||

|
||||
|
||||
|
Before Width: | Height: | Size: 85 KiB |
1
keyboards/ergodox/keymaps/dvorak/dvorak.png.md
Normal file
@@ -0,0 +1 @@
|
||||
https://i.imgur.com/zLx5fus.png
|
||||
|
Before Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 58 KiB |
|
Before Width: | Height: | Size: 52 KiB |
@@ -19,9 +19,9 @@ Known issues:
|
||||
* Alt+Shift does not work reliably (depends on the X11 kb layout? Not
|
||||
entirely clear...)
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
## Changelog
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 139 KiB |
@@ -7,4 +7,4 @@ Gui button takes a predominant place on the thumb cluster, as I'm using a mac os
|
||||
|
||||
Finally there is also two Right Alts to easily access to accented letters of the spanish alphabet.
|
||||
|
||||

|
||||

|
||||
|
||||
@@ -45,7 +45,7 @@ $ make ergodox-ez-familiar-teensy
|
||||
|
||||
## Usage
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/13508a9f99cff381d58b7be6f7dcc644)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/13508a9f99cff381d58b7be6f7dcc644)
|
||||
|
||||
### Layers
|
||||
1. Base Layer: QWERTY, with arrow keys at bottom right.
|
||||
|
||||
|
Before Width: | Height: | Size: 146 KiB |
|
Before Width: | Height: | Size: 54 KiB |
|
Before Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 70 KiB |
@@ -21,15 +21,15 @@ Modifications I made with regard to the aforementioned layouts:
|
||||
|
||||
## Default Layer
|
||||
|
||||

|
||||

|
||||
|
||||
## Code Layer
|
||||
|
||||

|
||||

|
||||
|
||||
## Media Layer
|
||||
|
||||

|
||||

|
||||
|
||||
Christoph Schmitz <schm4704 at web dot de>
|
||||
2016-01-28
|
||||
|
||||
|
Before Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 71 KiB |
@@ -8,7 +8,7 @@ The system I created this on is a Chromebook, and uses a Japanese keymap, so som
|
||||
#### English layer - layer 0
|
||||
The English layout is a modified Workman layout, and is pictured below:
|
||||
|
||||

|
||||

|
||||
|
||||
Some of the punctuation keys have been moved to a separate number/symbol layer.
|
||||
|
||||
@@ -16,7 +16,7 @@ Some of the punctuation keys have been moved to a separate number/symbol layer.
|
||||
|
||||
The Number / Symbol layer is reachable through a ACTION_LAYER_MOMENTARY function. The blue LED is illuminated when this layer is active. It is accessible from the English or Japanese layers.
|
||||
|
||||

|
||||

|
||||
|
||||
#### Japanese layers - layers 1-5
|
||||
|
||||
@@ -24,7 +24,7 @@ There are 5 layers involved in Japanese input. The TOJPLOUT macro is mapped to t
|
||||
|
||||
On keypress, strings of romaji characters are output by the keyboard using macros, and these simulate the input of individual keys on a latin keyboard.
|
||||
|
||||

|
||||

|
||||
|
||||
Layer 1 is the JP layer. Keys on this layer correspond to singleton keys, or keys on the bottom row where a key is shared. For example, pressing the "ふ や" key outputs `ふ` (or "fu").
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 69 KiB |
|
Before Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 48 KiB |
@@ -2,7 +2,7 @@
|
||||
|
||||
I'm using the colemak layer -- customized a bit to work a bit better when using spacemacs as my editor.
|
||||
|
||||

|
||||

|
||||
|
||||
## Special Keys ##
|
||||
|
||||
@@ -23,7 +23,7 @@ Just have the same button to toggle back to colemak.
|
||||
|
||||
# Symbol Layer #
|
||||
|
||||

|
||||

|
||||
|
||||
This is just putting matching closing symbols next to each other -- useful when editing lisp.
|
||||
|
||||
@@ -31,4 +31,4 @@ This is just putting matching closing symbols next to each other -- useful when
|
||||
|
||||
Just a basic number layer with a D-PAD on the other side.
|
||||
|
||||

|
||||

|
||||
|
||||
|
Before Width: | Height: | Size: 175 KiB |
@@ -17,4 +17,4 @@ manager, so I made these changes:
|
||||
- Making the Ctrl (held) and Esc (tap) on my thumbs symmetric. Not sure I
|
||||
need that with the Esc left of A and Ctrl on the Z and / keys when held...
|
||||
|
||||

|
||||

|
||||
|
||||
|
Before Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 74 KiB |
@@ -6,15 +6,15 @@
|
||||
|
||||
### Main Layer
|
||||
|
||||

|
||||

|
||||
|
||||
### Code Layer
|
||||
|
||||

|
||||

|
||||
|
||||
### Media Layer
|
||||
|
||||

|
||||

|
||||
|
||||
## Changelog
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 137 KiB |
@@ -27,4 +27,4 @@ If you really need the norwegian symbols in a program, you can access them using
|
||||
|
||||
## Layout
|
||||
|
||||

|
||||

|
||||
|
||||
|
Before Width: | Height: | Size: 95 KiB |
@@ -27,4 +27,4 @@ If you really need the norwegian symbols in a program, you can access them using
|
||||
|
||||
## Layout
|
||||
|
||||

|
||||

|
||||
|
||||
|
Before Width: | Height: | Size: 118 KiB |
|
Before Width: | Height: | Size: 121 KiB |
|
Before Width: | Height: | Size: 67 KiB |
|
Before Width: | Height: | Size: 88 KiB |
@@ -18,7 +18,7 @@ no rights reserved, use for any purposes, credit me if you are a nice person
|
||||
* The keys under pinky fingers and index fingers will *reverse* the keyboard layout.
|
||||
* *Escape* is red and it is always found in that location (*except* when the layout is reversed).
|
||||
|
||||

|
||||

|
||||
|
||||
The four big orange keys are arranged differently than in the default Ergodox EZ layout. The Ordinary Layout here copies the design of the old Fingerworks TouchStream keyboard, but also reflects the natural presumptions of the author -- me! I type the space character with my right hand, and to me it makes sense for the two delete keys to be next to one another.
|
||||
|
||||
@@ -35,7 +35,7 @@ The Ordinary Layout can be used to perform one-handed chorded text input. If you
|
||||
* *Number pad* in dark green under the right hand includes all four arithmetic operations in the same order found on most number pads and features an Enter key. The keycodes emitted here are normal numeric keycodes, not the number-pad specific keycodes emitted by most number pads so that NumLock is not needed.
|
||||
* The dark gray keys do nothing in case you bump them by accident.
|
||||
|
||||

|
||||

|
||||
|
||||
The Symbols Layer is based on the Coder Layer from the default Ergodox EZ layout. I slightly rearranged the symbols, added some symbols, expanded the number pad, and straightened out the F-Keys. It's very handy to have the symbols directly underneath the normal typing keys.
|
||||
|
||||
@@ -49,7 +49,7 @@ The Symbols Layer is based on the Coder Layer from the default Ergodox EZ layout
|
||||
* The light purple keys are various operating system keys such as NumLock and Mute and a button to navigate to My Computer (usually your home dir).
|
||||
* The dark gray keys do nothing in case you bump them by accident.
|
||||
|
||||

|
||||

|
||||
|
||||
This layer is a substantial extension of the Media layer on the Ergodox EZ default layout. The Fingerworks TouchStream keyboard had a very useful feature for controlling the text cursor easily and this layer does something similar. The left hand can move the mouse, the right hand moves the text cursor, in all four directions, in small or large increments. This greatly enhances navigation in text documents.
|
||||
|
||||
@@ -65,7 +65,7 @@ Multiple layers can be turned on at once. The Capitals layer will affect charact
|
||||
|
||||
## Special Sequences ##
|
||||
|
||||

|
||||

|
||||
|
||||
The Special Shift layer is mostly used to lock the shift keys but in order to make this layout more _ordinary_ there are a few special sequences which put some keys near their most common traditional locations.
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 292 KiB |
1
keyboards/ergodox/keymaps/osx_de/osx_de_highres.png.md
Normal file
@@ -0,0 +1 @@
|
||||
https://i.imgur.com/kvSzkXK.png
|
||||
|
Before Width: | Height: | Size: 180 KiB |
@@ -0,0 +1 @@
|
||||
https://i.imgur.com/5s9UKyc.png
|
||||
|
Before Width: | Height: | Size: 297 KiB |
@@ -0,0 +1 @@
|
||||
https://i.imgur.com/GIkRdX3.png
|
||||
|
Before Width: | Height: | Size: 181 KiB |
@@ -35,4 +35,4 @@ I have only tested this on an original Ergodox with a Teensy 2.0.
|
||||
- Layer 1 board light is on solid
|
||||
- Layer 2 board light blinks at speed controlled by BLINK_BASE
|
||||
|
||||

|
||||

|
||||
|
||||
|
Before Width: | Height: | Size: 218 KiB |
@@ -8,4 +8,4 @@
|
||||
* Shortcut for shush (Hyper+m)
|
||||
* Combo modifier for LGUI + LALT
|
||||
|
||||

|
||||

|
||||
|
||||
@@ -9,7 +9,7 @@ Looking for multiple-layer layouts?
|
||||
arrows](../romanzolotarev-norman-plover-osx-hjkl/)
|
||||
- [Same with IJKL arrows](../romanzolotarev-norman-plover-osx/)
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/9e89d54f1ea6eeeb7dab1b2d19d28195)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/9e89d54f1ea6eeeb7dab1b2d19d28195)
|
||||
|
||||
## How to use Vim key
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 95 KiB |
@@ -10,7 +10,7 @@ There are four layers:
|
||||
Looking for IJKL arrows? [Here we
|
||||
go](../romanzolotarev-norman-plover-osx/).
|
||||
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/56ffedceb0668dda47c993e7271563e0)
|
||||
[](http://www.keyboard-layout-editor.com/#/gists/56ffedceb0668dda47c993e7271563e0)
|
||||
|
||||
## Switching
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 128 KiB |