fixed startup audio with a 500ms delay
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@@ -8,6 +8,11 @@
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#ifndef AUDIO_H
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#define AUDIO_H
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// Largely untested PWM audio mode (doesn't sound as good)
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// #define PWM_AUDIO
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// #define VIBRATO_ENABLE
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// Enable vibrato strength/amplitude - slows down ISR too much
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// #define VIBRATO_STRENGTH_ENABLE
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@@ -25,6 +30,8 @@ void audio_off(void);
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// Vibrato rate functions
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#ifdef VIBRATO_ENABLE
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void set_vibrato_rate(float rate);
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void increase_vibrato_rate(float change);
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void decrease_vibrato_rate(float change);
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@@ -37,6 +44,8 @@ void decrease_vibrato_strength(float change);
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#endif
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#endif
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// Polyphony functions
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void set_polyphony_rate(float rate);
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@@ -51,11 +60,15 @@ void set_tempo(float tempo);
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void increase_tempo(uint8_t tempo_change);
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void decrease_tempo(uint8_t tempo_change);
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void audio_init();
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#ifdef PWM_AUDIO
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void play_sample(uint8_t * s, uint16_t l, bool r);
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void play_note(double freq, int vol);
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void stop_note(double freq);
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#endif
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void play_note(float freq, int vol);
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void stop_note(float freq);
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void stop_all_notes(void);
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void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest);
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void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
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#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
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0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
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@@ -66,7 +79,7 @@ void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest);
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// These macros are used to allow play_notes to play an array of indeterminate
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// length. This works around the limitation of C's sizeof operation on pointers.
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// The global float array for the song must be used here.
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#define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0]))))
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#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
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#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
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void play_goodbye_tone(void);
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