Updated personal keymaps, fixed Let's Split default keymap, updated JJ40 README (#2704)
* Add M6-A keymap * Update XD60 keymap * Update XD60 keymap readme * Update JJ40 and Let's Split keymaps * Add readme for M6-A * Fix typo, update JJ40 README * Update jj40 readme * Cleanup jj40 keymap * Revert Let's Split QWERTY layer to default before #2010 * Update numpad layers * Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer * Keep ASCII art consistent with keymap
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Drashna Jaelre
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26
keyboards/rama/m6_a/keymaps/krusli/README.md
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keyboards/rama/m6_a/keymaps/krusli/README.md
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# krusli's RAMA M6-A Layout
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Personal keymap for the RAMA M6-A.
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Keymap was from my own port for the M6-A before official support was added, thus the backlighting code is not ported yet from the official default keymap.
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Top-right button acts as a "toggle between layers" button. Layer 0 -> Layer 1 -> Layer 2 -> Layer 0 -> ...
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- Layer 0: Git and Discord shortcuts
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- Layer 1: Media playback and volume controls
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- Layer 2: Osu! gamepad layer
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## Helpful alternative keymaps (WIP)
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### Arrow cluster
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Use [karabiner-elements](https://github.com/tekezo/Karabiner-Elements) on macOS so that the state of the modifiers (shift, caps lock) are synchronised between keyboards (for shift + arrow key text selection, for example). It's also a handy tool for customising keyboard behaviour on a Mac.
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On Windows/Linux modifier state should be shared between all keyboards by default.
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Installation: install [homebrew](https://brew.sh) and run `brew install Caskroom/cask/karabiner-elements`.
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```C
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KEYMAP(
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KC_ESC, KC_UP, TO(_LAYER0),
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KC_LEFT, KC_DOWN, KC_RIGHT
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)
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```
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keyboards/rama/m6_a/keymaps/krusli/keymap.c
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keyboards/rama/m6_a/keymaps/krusli/keymap.c
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#include "../../m6_a.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layers {
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_LAYER0,
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_LAYER1,
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_LAYER2
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};
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enum custom_keycodes {
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GIT_ADD = SAFE_RANGE,
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GIT_COMMIT,
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GIT_PUSH,
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MUTE,
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DEAFEN
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch(keycode) {
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case GIT_ADD:
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SEND_STRING("git add ."SS_TAP(X_ENTER));
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break;
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case GIT_COMMIT:
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SEND_STRING("git commit -m "SS_DOWN(X_LSHIFT)SS_TAP(X_QUOTE)SS_UP(X_LSHIFT));
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break;
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case GIT_PUSH:
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SEND_STRING("git push"SS_TAP(X_ENTER));
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break;
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case MUTE:
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SEND_STRING(SS_LGUI(SS_LSFT("M")));
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break;
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case DEAFEN:
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SEND_STRING(SS_LGUI(SS_LSFT("D")));
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break;
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return false;
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}
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}
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return true;
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};
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_LAYER0] = KEYMAP(
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MUTE, DEAFEN, TO(_LAYER1),
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GIT_ADD, GIT_COMMIT, GIT_PUSH
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),
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[_LAYER1] = KEYMAP(
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KC_VOLD, KC_VOLU, TO(_LAYER2),
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KC_MRWD, KC_MPLY, KC_MNXT
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),
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[_LAYER2] = KEYMAP(
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KC_ESC, KC_UP, TO(_LAYER0),
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KC_Z, KC_X, KC_SPACE
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)
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};
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void matrix_init_user(void) {
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#ifdef BACKLIGHT_ENABLE
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backlight_level(0);
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#endif
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}
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