[Keyboard] Split GMMK Pro PCBs into separate revisions (#13570)

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Gigahawk
2021-07-19 17:57:19 -07:00
committed by GitHub
parent 5753226588
commit b994921703
32 changed files with 904 additions and 402 deletions

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/* Copyright 2021 Gigahawk
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ansi.h"
#ifdef RGB_MATRIX_ENABLE
// clang-format off
led_config_t g_led_config = {{
{ 4, NO_LED, NO_LED, 95, 65, 79, 5, 28 },
{ 8, 2, 9, 0, 10, 75, 1, 7 },
{ 14, 3, 15, NO_LED, 16, 86, 6, 13 },
{ 20, 18, 21, 23, 22, 94, 12, 19 },
{ 25, 30, 26, 31, 27, 32, 29, 24 },
{ 41, 36, 42, 37, 43, 38, 35, 40 },
{ 46, 89, 47, 34, 48, 72, 78, 45 },
{ 52, 39, 53, 97, 54, 82, 44, 51 },
{ 58, 63, 59, 64, NO_LED, 60, 62, 57 },
{ 11, 90, 55, 17, 33, 49, NO_LED, 69 },
{ NO_LED, 85, 93, 61, 96, 66, 50, 56 }
}, {
{0, 0}, // 0, ESC, k13
{0, 15}, // 1, ~, k16
{4, 26}, // 2, Tab, k11
{5, 38}, // 3, Caps, k21
{9, 49}, // 4, Sh_L, k00
{2, 61}, // 5, Ct_L, k06
{18, 0}, // 6, F1, k26
{14, 15}, // 7, 1, k17
{22, 26}, // 8, Q, k10
{25, 38}, // 9, A, k12
{33, 49}, // 10, Z, k14
{20, 61}, // 11, Win_L, k90
{33, 0}, // 12, F2, k36
{29, 15}, // 13, 2, k27
{36, 26}, // 14, W, k20
{40, 38}, // 15, S, k22
{47, 49}, // 16, X, k24
{38, 61}, // 17, Alt_L, k93
{47, 0}, // 18, F3, k31
{43, 15}, // 19, 3, k37
{51, 26}, // 20, E, k30
{54, 38}, // 21, D, k32
{61, 49}, // 22, C, k34
{61, 0}, // 23, F4, k33
{58, 15}, // 24, 4, k47
{65, 26}, // 25, R, k40
{69, 38}, // 26, F, k42
{76, 49}, // 27, V, k44
{79, 0}, // 28, F5, k07
{72, 15}, // 29, 5, k46
{79, 26}, // 30, T, k41
{83, 38}, // 31, G, k43
{90, 49}, // 32, B, k45
{92, 61}, // 33, SPACE, k94
{94, 0}, // 34, F6, k63
{87, 15}, // 35, 6, k56
{94, 26}, // 36, Y, k51
{98, 38}, // 37, H, k53
{105, 49}, // 38, N, k55
{108, 0}, // 39, F7, k71
{101, 15}, // 40, 7, k57
{108, 26}, // 41, U, k50
{112, 38}, // 42, J, k52
{119, 49}, // 43, M, k54
{123, 0}, // 44, F8, k76
{116, 15}, // 45, 8, k67
{123, 26}, // 46, I, k60
{126, 38}, // 47, K, k62
{134, 49}, // 48, ,, k64
{145, 61}, // 49, Alt_R, k95
{141, 0}, // 50, F9, ka6
{130, 15}, // 51, 9, k77
{137, 26}, // 52, O, k70
{141, 38}, // 53, L, k72
{148, 49}, // 54, ., k74
{159, 61}, // 55, FN, k92
{155, 0}, // 56, F10, ka7
{145, 15}, // 57, 0, k87
{152, 26}, // 58, P, k80
{155, 38}, // 59, ;, k82
{163, 49}, // 60, ?, k85
{170, 0}, // 61, F11, ka3
{159, 15}, // 62, -, k86
{166, 26}, // 63, [, k81
{170, 38}, // 64, ", k83
{173, 61}, // 65, Ct_R, k04
{184, 0}, // 66, F12, ka5
{0, 8}, // 67, LED, l01
{224, 8}, // 68, LED, l11
{202, 0}, // 69, Prt, k97
{0, 15}, // 70, LED, l02
{224, 15}, // 71, LED, l12
{224, 15}, // 72, Del, k65
{0, 21}, // 73, LED, l03
{224, 21}, // 74, LED, l13
{224, 26}, // 75, PgUp, k15
{0, 28}, // 76, LED, l04
{224, 28}, // 77, LED, l14
{173, 15}, // 78, =, k66
{220, 64}, // 79, Right, k05
{0, 35}, // 80, LED, l05
{224, 35}, // 81, LED, l15
{224, 49}, // 82, End, k75
{0, 42}, // 83, LED, l06
{224, 42}, // 84, LED, l16
{195, 15}, // 85, BSpc, ka1
{224, 38}, // 86, PgDn, k25
{0, 48}, // 87, LED, l07
{224, 48}, // 88, LED, l17
{181, 26}, // 89, ], k61
{182, 49}, // 90, Sh_R, k91
{0, 55}, // 91, LED, l08
{224, 55}, // 92, LED, l18
{199, 26}, // 93, \, ka2
{206, 52}, // 94, Up, k35
{191, 64}, // 95, Left, k03
{193, 38}, // 96, Enter, ka4
{206, 64} // 97, Down, k73
}, {
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 2, 2, 4, 2, 2, 4, 2, 2,
4, 2, 2, 4, 4, 2, 2, 4, 2, 2, 4, 4, 2, 2, 4, 4, 2, 2, 4, 4, 4, 4, 4
}};
const aw_led g_aw_leds[DRIVER_LED_TOTAL] = {
{0, CS1_SW1, CS2_SW1, CS3_SW1}, // 0, ESC, k13
{0, CS4_SW1, CS5_SW1, CS6_SW1}, // 1, ~, k16
{0, CS7_SW1, CS8_SW1, CS9_SW1}, // 2, Tab, k11
{0, CS10_SW1, CS11_SW1, CS12_SW1}, // 3, Caps, k21
{0, CS13_SW1, CS14_SW1, CS15_SW1}, // 4, Sh_L, k00
{0, CS16_SW1, CS17_SW1, CS18_SW1}, // 5, Ct_L, k06
{0, CS1_SW2, CS2_SW2, CS3_SW2}, // 6, F1, k26
{0, CS4_SW2, CS5_SW2, CS6_SW2}, // 7, 1, k17
{0, CS7_SW2, CS8_SW2, CS9_SW2}, // 8, Q, k10
{0, CS10_SW2, CS11_SW2, CS12_SW2}, // 9, A, k12
{0, CS13_SW2, CS14_SW2, CS15_SW2}, // 10, Z, k14
{0, CS16_SW2, CS17_SW2, CS18_SW2}, // 11, Win_L, k90
{0, CS1_SW3, CS2_SW3, CS3_SW3}, // 12, F2, k36
{0, CS4_SW3, CS5_SW3, CS6_SW3}, // 13, 2, k27
{0, CS7_SW3, CS8_SW3, CS9_SW3}, // 14, W, k20
{0, CS10_SW3, CS11_SW3, CS12_SW3}, // 15, S, k22
{0, CS13_SW3, CS14_SW3, CS15_SW3}, // 16, X, k24
{0, CS16_SW3, CS17_SW3, CS18_SW3}, // 17, Alt_L, k93
{0, CS1_SW4, CS2_SW4, CS3_SW4}, // 18, F3, k31
{0, CS4_SW4, CS5_SW4, CS6_SW4}, // 19, 3, k37
{0, CS7_SW4, CS8_SW4, CS9_SW4}, // 20, E, k30
{0, CS10_SW4, CS11_SW4, CS12_SW4}, // 21, D, k32
{0, CS13_SW4, CS14_SW4, CS15_SW4}, // 22, C, k34
{0, CS1_SW5, CS2_SW5, CS3_SW5}, // 23, F4, k33
{0, CS4_SW5, CS5_SW5, CS6_SW5}, // 24, 4, k47
{0, CS7_SW5, CS8_SW5, CS9_SW5}, // 25, R, k40
{0, CS10_SW5, CS11_SW5, CS12_SW5}, // 26, F, k42
{0, CS13_SW5, CS14_SW5, CS15_SW5}, // 27, V, k44
{0, CS1_SW6, CS2_SW6, CS3_SW6}, // 28, F5, k07
{0, CS4_SW6, CS5_SW6, CS6_SW6}, // 29, 5, k46
{0, CS7_SW6, CS8_SW6, CS9_SW6}, // 30, T, k41
{0, CS10_SW6, CS11_SW6, CS12_SW6}, // 31, G, k43
{0, CS13_SW6, CS14_SW6, CS15_SW6}, // 32, B, k45
{0, CS16_SW6, CS17_SW6, CS18_SW6}, // 33, SPACE, k94
{0, CS1_SW7, CS2_SW7, CS3_SW7}, // 34, F6, k63
{0, CS4_SW7, CS5_SW7, CS6_SW7}, // 35, 6, k56
{0, CS7_SW7, CS8_SW7, CS9_SW7}, // 36, Y, k51
{0, CS10_SW7, CS11_SW7, CS12_SW7}, // 37, H, k53
{0, CS13_SW7, CS14_SW7, CS15_SW7}, // 38, N, k55
{0, CS1_SW8, CS2_SW8, CS3_SW8}, // 39, F7, k71
{0, CS4_SW8, CS5_SW8, CS6_SW8}, // 40, 7, k57
{0, CS7_SW8, CS8_SW8, CS9_SW8}, // 41, U, k50
{0, CS10_SW8, CS11_SW8, CS12_SW8}, // 42, J, k52
{0, CS13_SW8, CS14_SW8, CS15_SW8}, // 43, M, k54
{0, CS1_SW9, CS2_SW9, CS3_SW9}, // 44, F8, k76
{0, CS4_SW9, CS5_SW9, CS6_SW9}, // 45, 8, k67
{0, CS7_SW9, CS8_SW9, CS9_SW9}, // 46, I, k60
{0, CS10_SW9, CS11_SW9, CS12_SW9}, // 47, K, k62
{0, CS13_SW9, CS14_SW9, CS15_SW9}, // 48, ,, k64
{0, CS16_SW9, CS17_SW9, CS18_SW9}, // 49, Alt_R, k95
{0, CS1_SW10, CS2_SW10, CS3_SW10}, // 50, F9, ka6
{0, CS4_SW10, CS5_SW10, CS6_SW10}, // 51, 9, k77
{0, CS7_SW10, CS8_SW10, CS9_SW10}, // 52, O, k70
{0, CS10_SW10, CS11_SW10, CS12_SW10}, // 53, L, k72
{0, CS13_SW10, CS14_SW10, CS15_SW10}, // 54, ., k74
{0, CS16_SW10, CS17_SW10, CS18_SW10}, // 55, FN, k92
{0, CS1_SW11, CS2_SW11, CS3_SW11}, // 56, F10, ka7
{0, CS4_SW11, CS5_SW11, CS6_SW11}, // 57, 0, k87
{0, CS7_SW11, CS8_SW11, CS9_SW11}, // 58, P, k80
{0, CS10_SW11, CS11_SW11, CS12_SW11}, // 59, ;, k82
{0, CS13_SW11, CS14_SW11, CS15_SW11}, // 60, ?, k85
{0, CS1_SW12, CS2_SW12, CS3_SW12}, // 61, F11, ka3
{0, CS4_SW12, CS5_SW12, CS6_SW12}, // 62, -, k86
{0, CS7_SW12, CS8_SW12, CS9_SW12}, // 63, [, k81
{0, CS10_SW12, CS11_SW12, CS12_SW12}, // 64, ", k83
{0, CS16_SW12, CS17_SW12, CS18_SW12}, // 65, Ct_R, k04
{1, CS1_SW1, CS2_SW1, CS3_SW1}, // 66, F12, ka5
{1, CS13_SW1, CS14_SW1, CS15_SW1}, // 67, LED, l01
{1, CS16_SW1, CS17_SW1, CS18_SW1}, // 68, LED, l11
{1, CS4_SW2, CS5_SW2, CS6_SW2}, // 69, Prt, k97
{1, CS13_SW2, CS14_SW2, CS15_SW2}, // 70, LED, l02
{1, CS16_SW2, CS17_SW2, CS18_SW2}, // 71, LED, l12
{1, CS4_SW3, CS5_SW3, CS6_SW3}, // 72, Del, k65
{1, CS13_SW3, CS14_SW3, CS15_SW3}, // 73, LED, l03
{1, CS16_SW3, CS17_SW3, CS18_SW3}, // 74, LED, l13
{1, CS4_SW4, CS5_SW4, CS6_SW4}, // 75, PgUp, k15
{1, CS13_SW4, CS14_SW4, CS15_SW4}, // 76, LED, l04
{1, CS16_SW4, CS17_SW4, CS18_SW4}, // 77, LED, l14
{1, CS1_SW5, CS2_SW5, CS3_SW5}, // 78, =, k66
{1, CS10_SW5, CS11_SW5, CS12_SW5}, // 79, Right, k05
{1, CS13_SW5, CS14_SW5, CS15_SW5}, // 80, LED, l05
{1, CS16_SW5, CS17_SW5, CS18_SW5}, // 81, LED, l15
{1, CS4_SW6, CS5_SW6, CS6_SW6}, // 82, End, k75
{1, CS13_SW6, CS14_SW6, CS15_SW6}, // 83, LED, l06
{1, CS16_SW6, CS17_SW6, CS18_SW6}, // 84, LED, l16
{1, CS1_SW7, CS2_SW7, CS3_SW7}, // 85, BSpc, ka1
{1, CS4_SW7, CS5_SW7, CS6_SW7}, // 86, PgDn, k25
{1, CS13_SW7, CS14_SW7, CS15_SW7}, // 87, LED, l07
{1, CS16_SW7, CS17_SW7, CS18_SW7}, // 88, LED, l17
{1, CS1_SW8, CS2_SW8, CS3_SW8}, // 89, ], k61
{1, CS4_SW8, CS5_SW8, CS6_SW8}, // 90, Sh_R, k91
{1, CS13_SW8, CS14_SW8, CS15_SW8}, // 91, LED, l08
{1, CS16_SW8, CS17_SW8, CS18_SW8}, // 92, LED, l18
{1, CS1_SW9, CS2_SW9, CS3_SW9}, // 93, \, ka2
{1, CS4_SW9, CS5_SW9, CS6_SW9}, // 94, Up, k35
{1, CS4_SW10, CS5_SW10, CS6_SW10}, // 95, Left, k03
{1, CS1_SW11, CS2_SW11, CS3_SW11}, // 96, Enter, ka4
{1, CS4_SW11, CS5_SW11, CS6_SW11}, // 97, Down, k73
};
// clang-format on
#endif

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/* Copyright 2021 Gigahawk
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "pro.h"
#define ___ KC_NO
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ` 1 2 3 4 5 6 7 8 9 0 - = BSpc Del
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; ' Enter PgDn
// Sh_L Z X C V B N M , . / Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// clang-format off
#define LAYOUT( \
k13, k26, k36, k31, k33, k07, k63, k71, k76, ka6, ka7, ka3, ka5, k97, k01, \
k16, k17, k27, k37, k47, k46, k56, k57, k67, k77, k87, k86, k66, ka1, k65, \
k11, k10, k20, k30, k40, k41, k51, k50, k60, k70, k80, k81, k61, ka2, k15, \
k21, k12, k22, k32, k42, k43, k53, k52, k62, k72, k82, k83, ka4, k25, \
k00, k14, k24, k34, k44, k45, k55, k54, k64, k74, k85, k91, k35, k75, \
k06, k90, k93, k94, k95, k92, k04, k03, k73, k05 \
) \
{ \
{ k00, k01, ___, k03, k04, k05, k06, k07}, \
{ k10, k11, k12, k13, k14, k15, k16, k17}, \
{ k20, k21, k22, ___, k24, k25, k26, k27}, \
{ k30, k31, k32, k33, k34, k35, k36, k37}, \
{ k40, k41, k42, k43, k44, k45, k46, k47}, \
{ k50, k51, k52, k53, k54, k55, k56, k57}, \
{ k60, k61, k62, k63, k64, k65, k66, k67}, \
{ k70, k71, k72, k73, k74, k75, k76, k77}, \
{ k80, k81, k82, k83, ___, k85, k86, k87}, \
{ k90, k91, k92, k93, k94, k95, ___, k97}, \
{ ___, ka1, ka2, ka3, ka4, ka5, ka6, ka7} \
}
// clang-format on

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/* Copyright 2021 Gigahawk
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define DRIVER_1_LED_TOTAL 66
#define DRIVER_2_LED_TOTAL 32
#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)

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{
"keyboard_name": "GMMK Pro (ANSI)",
"url": "https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation",
"maintainer": "GloriousThrall",
"width": 16.5,
"height": 6.5,
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0},
{"x":1.25, "y":0},
{"x":2.25, "y":0},
{"x":3.25, "y":0},
{"x":4.25, "y":0},
{"x":5.5, "y":0},
{"x":6.5, "y":0},
{"x":7.5, "y":0},
{"x":8.5, "y":0},
{"x":9.75, "y":0},
{"x":10.75, "y":0},
{"x":11.75, "y":0},
{"x":12.75, "y":0},
{"x":14, "y":0},
{"x":15.5, "y":0},
{"x":0, "y":1.25},
{"x":1, "y":1.25},
{"x":2, "y":1.25},
{"x":3, "y":1.25},
{"x":4, "y":1.25},
{"x":5, "y":1.25},
{"x":6, "y":1.25},
{"x":7, "y":1.25},
{"x":8, "y":1.25},
{"x":9, "y":1.25},
{"x":10, "y":1.25},
{"x":11, "y":1.25},
{"x":12, "y":1.25},
{"x":13, "y":1.25, "w":2},
{"x":15.5, "y":1.25},
{"x":0, "y":2.25, "w":1.5},
{"x":1.5, "y":2.25},
{"x":2.5, "y":2.25},
{"x":3.5, "y":2.25},
{"x":4.5, "y":2.25},
{"x":5.5, "y":2.25},
{"x":6.5, "y":2.25},
{"x":7.5, "y":2.25},
{"x":8.5, "y":2.25},
{"x":9.5, "y":2.25},
{"x":10.5, "y":2.25},
{"x":11.5, "y":2.25},
{"x":12.5, "y":2.25},
{"x":13.5, "y":2.25, "w":1.5},
{"x":15.5, "y":2.25},
{"x":0, "y":3.25, "w":1.75},
{"x":1.75, "y":3.25},
{"x":2.75, "y":3.25},
{"x":3.75, "y":3.25},
{"x":4.75, "y":3.25},
{"x":5.75, "y":3.25},
{"x":6.75, "y":3.25},
{"x":7.75, "y":3.25},
{"x":8.75, "y":3.25},
{"x":9.75, "y":3.25},
{"x":10.75, "y":3.25},
{"x":11.75, "y":3.25},
{"x":12.75, "y":3.25, "w":2.25},
{"x":15.5, "y":3.25},
{"x":0, "y":4.25, "w":2.25},
{"x":2.25, "y":4.25},
{"x":3.25, "y":4.25},
{"x":4.25, "y":4.25},
{"x":5.25, "y":4.25},
{"x":6.25, "y":4.25},
{"x":7.25, "y":4.25},
{"x":8.25, "y":4.25},
{"x":9.25, "y":4.25},
{"x":10.25, "y":4.25},
{"x":11.25, "y":4.25},
{"x":12.25, "y":4.25, "w":1.75},
{"x":14.25, "y":4.5},
{"x":15.5, "y":4.25},
{"x":0, "y":5.25, "w":1.25},
{"x":1.25, "y":5.25, "w":1.25},
{"x":2.5, "y":5.25, "w":1.25},
{"x":3.75, "y":5.25, "w":6.25},
{"x":10, "y":5.25},
{"x":11, "y":5.25},
{"x":12, "y":5.25},
{"x":13.25, "y":5.5},
{"x":14.25, "y":5.5},
{"x":15.25, "y":5.5}
]
}
}
}

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
Copyright 2021 alexmarmon
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Alt_L Win_L SPACE Ct_R Alt_R FN Left Down Right
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RCTL, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MODE_FORWARD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MODE_REVERSE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
_______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PREV_TRACK, _______, KC_MEDIA_NEXT_TRACK
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return true;
}

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![Layout Image](https://i.imgur.com/MizMvsI.jpg)
# Simple MacOS like keymap with RGB
* Working basic RGB thanks to https://github.com/qmk/qmk_firmware/pull/13430
* Restore working rotary knob volume control
* Add media_previous and media_next to FN+left and FN+right

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return true;
}

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/* Copyright 2021 Jonavin Eng
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TOGGLE 2
// TT set to two taps
/* Handle GRAVESC combo keys */
#define GRAVE_ESC_ALT_OVERRIDE
//Always send Escape if Alt is pressed
#define GRAVE_ESC_CTRL_OVERRIDE
//Always send Escape if Control is pressed
#define TAPPING_TERM 180

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
Copyright 2021 Jonavin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum custom_layers {
_BASE,
_FN1,
_MO2,
_MO3,
};
enum custom_keycodes {
KC_00 = SAFE_RANGE,
KC_WINLCK, //Toggles Win key on and off
};
// Tap Dance Definitions
enum custom_tapdance {
TD_LSFT_CAPSLOCK,
};
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for shift, twice for Caps Lock
[TD_LSFT_CAPSLOCK] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
};
#define KC_LSFTCAPS TD(TD_LSFT_CAPSLOCK)
bool _isWinKeyDisabled = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_00:
if (record->event.pressed) {
// when keycode KC_00 is pressed
SEND_STRING("00");
} else {
// when keycode KC_00 is released
}
break;
case KC_WINLCK:
if (record->event.pressed) {
_isWinKeyDisabled = !_isWinKeyDisabled; //toggle status
if(_isWinKeyDisabled) {
process_magic(GUI_OFF, record);
} else {
process_magic(GUI_ON, record);
}
} else unregister_code16(keycode);
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
TT(_MO2), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFTCAPS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
_______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, RESET, KC_HOME,
KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
_______, _______, RGB_HUI, _______, _______, _______, KC_NLCK, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
[_MO2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
_______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_TAB, KC_P4, KC_P5, KC_P6, KC_PDOT, _______, _______, _______, KC_HOME,
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, KC_P1, KC_P2, KC_P3, KC_NO, KC_PAST, KC_PENT, KC_END,
_______, KC_NO, KC_DEL, KC_INS, KC_NO, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, _______, RCTL(KC_PGUP), _______,
_______, _______, _______, KC_BSPC, _______, _______, _______, RCTL(KC_LEFT), RCTL(KC_PGDN), RCTL(KC_RIGHT)
),
[_MO3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
#ifdef ENCODER_ENABLE // Encoder Functionality
bool encoder_update_user(uint8_t index, bool clockwise) {
if ( clockwise ) {
if (keyboard_report->mods & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, Page up
unregister_mods(MOD_BIT(KC_LSFT));
register_code(KC_PGDN);
register_mods(MOD_BIT(KC_LSFT));
} else if (keyboard_report->mods & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next word
tap_code16(LCTL(KC_RGHT));
} else if (keyboard_report->mods & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next track
tap_code(KC_MEDIA_NEXT_TRACK);
} else {
tap_code(KC_VOLU); // Otherwise it just changes volume
}
} else {
if (keyboard_report->mods & MOD_BIT(KC_LSFT) ) {
unregister_mods(MOD_BIT(KC_LSFT));
register_code(KC_PGUP);
register_mods(MOD_BIT(KC_LSFT));
} else if (keyboard_report->mods & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate previous word
tap_code16(LCTL(KC_LEFT));
} else if (keyboard_report->mods & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media previous track
tap_code(KC_MEDIA_PREV_TRACK);
} else {
tap_code(KC_VOLD);
}
}
return true;
}
#endif

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# jonavin's GMMK Pro layout
- Add all the non-RGB related keys from Glorious Core default mapping that's missing in the default qmk mapping
- Add PrtScr, Scroll Lock, Break, NumLock to Fn layer
- Implement Win key lock using Fn+Win like in Glorious Core firmware
- Layer 2 mod on Caps Lock with double-tap to switch to this layer, double tap to switch back
- Layer 2 provides arrows on WASD and additional nav keys + right hand numpad with 00; an be used for Alt Code entry
- Layer 2 left spacebar Backspace
- add double tap of Left Shift to toggle Caps Lock
- additional encoder functionality
- holding L shift, Navigate page up/down
- holding Left Ctrl, navigate prev/next word
- holding Left Alt, change media prev/next track
- default is change volume
## All layers diagram
Default layer
![image](https://user-images.githubusercontent.com/71780717/124177658-82324880-da7e-11eb-9421-b69100131062.png)
Fn Layer
![image](https://user-images.githubusercontent.com/71780717/124176887-8742c800-da7d-11eb-9b19-156bd67cac7d.png)
Layer 2 (Caps Lock Mod)
![image](https://user-images.githubusercontent.com/71780717/124177683-8b231a00-da7e-11eb-9434-e2475f679a54.png)

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VIA_ENABLE = yes
MOUSEKEY_ENABLE = no
TAP_DANCE_ENABLE = yes
BOOTMAGIC_ENABLE = lite

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@@ -0,0 +1,75 @@
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return true;
}

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VIA_ENABLE = yes

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Ct_L A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up Win_R
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MEDIA_PLAY_PAUSE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_RGUI,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_INS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_TRNS, KC_TRNS, KC_END,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, RESET, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_END
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_MS_WH_RIGHT);
} else {
tap_code(KC_MS_WH_LEFT);
}
return true;
}

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Home
// Tab Q W E R T Y U I O P [ ] \ PgUp
// Caps A S D F G H J K L ; " Enter PgDn
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}

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{
"version": 1,
"notes": "",
"documentation": "\"This file is a QMK Configurator export. You can import this at <https://config.qmk.fm>. It can also be used directly with QMK's source code.\n\nTo setup your QMK environment check out the tutorial: <https://docs.qmk.fm/#/newbs>\n\nYou can convert this file to a keymap.c using this command: `qmk json2c {keymap}`\n\nYou can compile this keymap using this command: `qmk compile {keymap}`\"\n",
"keyboard": "gmmk/pro",
"keymap": "willwm",
"layout": "LAYOUT",
"layers": [
[
"KC_ESC",
"KC_F1",
"KC_F2",
"KC_F3",
"KC_F4",
"KC_F5",
"KC_F6",
"KC_F7",
"KC_F8",
"KC_F9",
"KC_F10",
"KC_F11",
"KC_F12",
"KC_DEL",
"KC_MUTE",
"KC_GRV",
"KC_1",
"KC_2",
"KC_3",
"KC_4",
"KC_5",
"KC_6",
"KC_7",
"KC_8",
"KC_9",
"KC_0",
"KC_MINS",
"KC_EQL",
"KC_BSPC",
"KC_HOME",
"KC_TAB",
"KC_Q",
"KC_W",
"KC_E",
"KC_R",
"KC_T",
"KC_Y",
"KC_U",
"KC_I",
"KC_O",
"KC_P",
"KC_LBRC",
"KC_RBRC",
"KC_BSLS",
"KC_PGUP",
"MO(1)",
"KC_A",
"KC_S",
"KC_D",
"KC_F",
"KC_G",
"KC_H",
"KC_J",
"KC_K",
"KC_L",
"KC_SCLN",
"KC_QUOT",
"KC_ENT",
"KC_PGDN",
"KC_LSFT",
"KC_Z",
"KC_X",
"KC_C",
"KC_V",
"KC_B",
"KC_N",
"KC_M",
"KC_COMM",
"KC_DOT",
"KC_SLSH",
"KC_RSFT",
"KC_UP",
"KC_END",
"KC_LCTL",
"KC_LGUI",
"KC_LALT",
"KC_SPC",
"KC_RALT",
"MO(1)",
"KC_RCTL",
"KC_LEFT",
"KC_DOWN",
"KC_RGHT"
],
[
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_INS",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_PSCR",
"KC_CAPS",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"RESET",
"KC_NO",
"KC_TRNS",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_PGUP",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"KC_TRNS",
"KC_NO",
"KC_HOME",
"KC_PGDN",
"KC_END"
]
],
"author": ""
}

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<img width="567" alt="layer0" src="https://user-images.githubusercontent.com/303042/118893170-da3e3280-b8b6-11eb-9459-f6c339c59bde.png">
<img width="566" alt="layer1" src="https://user-images.githubusercontent.com/303042/118893191-e0341380-b8b6-11eb-8641-a4fdeeb7cbb2.png">
# willwm GMMK Pro Layout
Based on [gmmk/pro/keymaps/default](../default/keymap.c), with [VIA support](./rules.mk)
Layer 0
* Delete between F12 and rotary encoder (replaces PrtSc)
* Home below rotary encoder (replaces Del)
* MO(1) in default location and Caps Lock location
Layer 1
* Tab -> Caps Lock
* Del -> Insert
* Home -> PrtSc
* Left Arrow -> Home
* Right Arrow -> End
* Up Arrow -> PgUp
* Down Arrow -> PgDn

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VIA_ENABLE = yes
UNICODE_ENABLE = yes

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# GMMK PRO (ANSI)
A tenkeyless 75% keyboard made and sold by Glorious LLC. Equipped with the STM32 ARM Cortex-M4 microcontroller, with support for rotary encoders and three additional layouts. [More info at Glorious](https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation)
* Keyboard Maintainer: [GloriousThrall](https://github.com/GloriousThrall)
* Hardware Supported: GMMK Pro
* Hardware Availability: [GloriousPCGaming.com](https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation)
Make example for this keyboard (after setting up your build environment):
make gmmk/pro/ansi:default
Flashing example for this keyboard:
make gmmk/pro/ansi:default:flash
To reset the board into bootloader mode, do one of the following:
* Hold the Reset switch mounted on the bottom side of the PCB while connecting the USB cable
* Hold the Escape key while connecting the USB cable (also erases persistent settings)
* Fn+Backslash will reset the board to bootloader mode if you have flashed the default QMK keymap
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = STM32F303
# Bootloader selection
BOOTLOADER = stm32-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = AW20216