Purge uGFX. (#14720)

* Purge uGFX.

* Remove remnants of visualizer.

* Remove remnants of uGFX.
This commit is contained in:
Nick Brassel
2021-10-07 10:57:48 +11:00
committed by GitHub
parent bc1f5ef381
commit b2a186cf92
66 changed files with 2 additions and 3898 deletions

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@@ -1,27 +0,0 @@
/**
* This file has a different license to the rest of the uGFX system.
* You can copy, modify and distribute this file as you see fit.
* You do not need to publish your source modifications to this file.
* The only thing you are not permitted to do is to relicense it
* under a different license.
*/
/**
* Copy this file into your project directory and rename it as gfxconf.h
* Edit your copy to turn on the uGFX features you want to use.
* The values below are the defaults.
*
* Only remove the comments from lines where you want to change the
* default value. This allows definitions to be included from
* driver makefiles when required and provides the best future
* compatibility for your project.
*
* Please use spaces instead of tabs in this file.
*/
#ifndef _GFXCONF_H
#define _GFXCONF_H
#include "common_gfxconf.h"
#endif /* _GFXCONF_H */

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@@ -1,54 +0,0 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "visualizer.h"
#include "visualizer_keyframes.h"
#include "default_animations.h"
static bool initial_update = true;
// Feel free to modify the animations below, or even add new ones if needed
void initialize_user_visualizer(visualizer_state_t *state) {
// The brightness will be dynamically adjustable in the future
// But for now, change it here.
initial_update = true;
start_keyframe_animation(&default_startup_animation);
}
void update_user_visualizer_state(visualizer_state_t *state, visualizer_keyboard_status_t *prev_status) {
// Add more tests, change the colors and layer texts here
// Usually you want to check the high bits (higher layers first)
// because that's the order layers are processed for keypresses
// You can for check for example:
// state->status.layer
// state->status.default_layer
// state->status.leds (see led.h for available statuses)
if (initial_update) {
initial_update = false;
start_keyframe_animation(&led_test_animation);
}
}
void user_visualizer_suspend(visualizer_state_t *state) {
start_keyframe_animation(&default_suspend_animation);
}
void user_visualizer_resume(visualizer_state_t *state) {
initial_update = true;
start_keyframe_animation(&default_startup_animation);
}