Purge uGFX. (#14720)
* Purge uGFX. * Remove remnants of visualizer. * Remove remnants of uGFX.
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@@ -1,27 +0,0 @@
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/**
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* This file has a different license to the rest of the uGFX system.
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* You can copy, modify and distribute this file as you see fit.
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* You do not need to publish your source modifications to this file.
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* The only thing you are not permitted to do is to relicense it
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* under a different license.
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*/
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/**
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* Copy this file into your project directory and rename it as gfxconf.h
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* Edit your copy to turn on the uGFX features you want to use.
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* The values below are the defaults.
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*
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* Only remove the comments from lines where you want to change the
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* default value. This allows definitions to be included from
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* driver makefiles when required and provides the best future
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* compatibility for your project.
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*
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* Please use spaces instead of tabs in this file.
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*/
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#ifndef _GFXCONF_H
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#define _GFXCONF_H
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#include "common_gfxconf.h"
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#endif /* _GFXCONF_H */
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@@ -1,54 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "visualizer.h"
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#include "visualizer_keyframes.h"
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#include "default_animations.h"
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static bool initial_update = true;
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// Feel free to modify the animations below, or even add new ones if needed
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void initialize_user_visualizer(visualizer_state_t *state) {
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// The brightness will be dynamically adjustable in the future
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// But for now, change it here.
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initial_update = true;
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start_keyframe_animation(&default_startup_animation);
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}
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void update_user_visualizer_state(visualizer_state_t *state, visualizer_keyboard_status_t *prev_status) {
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// Add more tests, change the colors and layer texts here
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// Usually you want to check the high bits (higher layers first)
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// because that's the order layers are processed for keypresses
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// You can for check for example:
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// state->status.layer
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// state->status.default_layer
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// state->status.leds (see led.h for available statuses)
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if (initial_update) {
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initial_update = false;
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start_keyframe_animation(&led_test_animation);
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}
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}
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void user_visualizer_suspend(visualizer_state_t *state) {
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start_keyframe_animation(&default_suspend_animation);
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}
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void user_visualizer_resume(visualizer_state_t *state) {
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initial_update = true;
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start_keyframe_animation(&default_startup_animation);
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}
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