Some revisions to cbbrowne Planck keymap, and a preliminary xd75 keymap (#1715)

* Add HOME/END keys as upper/lower on arrow-up/down

* Reduce .hex file size by turning off unneeded options

* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand

* Latest super latest version merge

* cbbrowne keymap for XD75re

* starting notes on XD75re keymap plans

* First draft of bottom row of QWERTY

* Switch my special bottom line over to QCENT

* Dunno

* Filling in wanted keys, bit by bit...

* Add copyright, extra macro

* Clean up comments, remove some experimental code I didn't like

* TODO plans for xd75re

* clean up keyboard layout

* QCENT2 is my new experiment for the main keyboard...

* Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer

* Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing

* More xd75 changes, now that I actually have it in hand

* shift keymap around, as original attempt was a bit too aggressive in keeping to the edges

* more revs to XD75

* Dropping parts of the centre keypad in favor of Keys I Really Need

* Improve documentation to conform with how builds are done now

* Improve documentation to conform with how builds are done now

* Add cbbrowne rules file as alternative to having the rules in Makefile

* Makefile not needed anymore for individual keymap
This commit is contained in:
Christopher Browne
2017-09-14 14:02:49 -04:00
committed by Jack Humbert
parent 23ce0b43b6
commit a07d1f22aa
10 changed files with 596 additions and 37 deletions

View File

@@ -9,22 +9,40 @@ For more info on this firmware (and how to make it your own), head over to [qmk.
## Building
Download or clone the whole firmware and navigate to the keyboards/xd75 folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
Download or clone the whole firmware and navigate to the
keyboards/xd75 folder. Once your dev env is setup, you'll be able to
type `make` to generate your .hex - you can then use the Teensy Loader
to install the resulting .hex file, or have the `make` process install
it using DFU.
### Default
To build with the default keymap, simply run `make default`.
To build with the default keymap, simply run `make xd75-default`, and
to install via DFU, `make xd75-default-dfu`.
Note that DFU is likely to require root permissions, so installing the
firmware likely requires a command line like:
```
$ sudo make xd75-default-dfu
```
### Other Keymaps
The "default" keymap included is basically the OLKB Atomic keymap with a few buttons added for RGB underglow control. This should be usable as a starting point, but most people will be best served creating their own keymap and flashing it - more info on creating your own keymap is available in [the official QMK documentation](https://docs.qmk.fm).
The "default" keymap included is basically the OLKB Atomic keymap with
a few buttons added for RGB underglow control. This should be usable
as a starting point, but most people will be best served creating
their own keymap and flashing it - more info on creating your own
keymap is available in [the official QMK
documentation](https://docs.qmk.fm).
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
Keymaps follow the format **__\<name\>.c__** and are stored in
subdirectories under `keyboards/xd75/keymaps`
To build the firmware binary hex file for a specific keymap, and
install it, using DFU, just do `make` with a keymap like this:
```
$ make [default|jack|<name>]
$ make xd75-[default|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.