Fixes to get tap dance to fire at proper places (#2272)
* tap dance fixes: fire immediately upon completion and also get properly interrupted before macros * bugfix for tapdance improvement * fix build
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@@ -209,6 +209,10 @@ bool process_record_quantum(keyrecord_t *record) {
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// return false;
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// }
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#ifdef TAP_DANCE_ENABLE
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preprocess_tap_dance(keycode, record);
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#endif
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if (!(
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#if defined(KEY_LOCK_ENABLE)
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// Must run first to be able to mask key_up events.
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