Created "paddlegame" keymap (#13629)
* Added gmmk pro paddlegame keymap * Replaced config.h with my own * Adjust code to better fit style guide * Update readme to include layout * Fixed keymap, was missing a few keys * Replaced all instances of _isWinKeyDisabled with keymap_config.no_gui * Update keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Tomas Guinan <bngrybt@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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keyboards/gmmk/pro/ansi/keymaps/paddlegame/readme.md
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keyboards/gmmk/pro/ansi/keymaps/paddlegame/readme.md
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# Paddle Game GMMK Pro layout by Tomas Guinan
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- Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
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- Toggle backlight using Fn+`
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- If you don't like using a backlight but wnat to play the paddle game or
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use other RGB features, turn RGB on and set brightness to 0
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- Usable Fn layer keys are backlit
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- Implement Win key lock using Fn+Win like in Glorious Core firmware
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- Caps Lock and Scroll Lock keys light up white when active
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- Caps Lock has red flashing side lights like in Glorious Core firmware
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- Layer 2 includes Paddle Game, playable by pressing Fn+P
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- Use rotary encoder to control paddle
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- Contains 12 levels, indicated by blue LED on F row
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- Player has 4 lives, indicated by nav cluster
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- Deflect white balls while avoiding red ones
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- Press Fn to quit game
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