[Keyboard] Add keysofkings folder and twokey keyboard (#10754)
* Add keysofkings folder and twokey keyboard * Update readme.md * Update readme.md * Update config.h * Update config.h * Update keymap.c * Update twokey.c * Update twokey.h * Update keyboards/keysofkings/twokey/config.h Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update info.json * Update keymap.c * Update keyboards/keysofkings/twokey/info.json Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/keysofkings/twokey/config.h
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68
keyboards/keysofkings/twokey/config.h
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/* Copyright 2020 Keys of Kings
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xAE12
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Keys of Kings
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#define PRODUCT Twokey
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 2
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B4, B5 }
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#define MATRIX_COL_PINS { B3, B2 }
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#define UNUSED_PINS
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#define ENCODERS_PAD_A { E6 }
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#define ENCODERS_PAD_B { D7 }
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#define ENCODER_RESOLUTION 1
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#define ENCODER_DIRECTION_FLIP
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN D3
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 5
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#define RGBLIGHT_HUE_STEP 4
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#define RGBLIGHT_SAT_STEP 4
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#define RGBLIGHT_VAL_STEP 4
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#define B6_AUDIO
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#define AUDIO_CLICKY
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#endif
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(MAJOR_SOUND)
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#endif
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