Migrate keyboards using uGFX to LED_MATRIX (#9657)
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@@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "print.h"
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#include "debug.h"
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#include "matrix.h"
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#include "eeconfig.h"
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#include "keyboard.h"
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#include "serial_link/system/serial_link.h"
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@@ -119,15 +119,9 @@ uint8_t matrix_scan(void)
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}
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uint8_t offset = 0;
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#if (defined(EE_HANDS) || defined(MASTER_IS_ON_RIGHT))
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#ifdef EE_HANDS
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if (is_serial_link_master() && !eeconfig_read_handedness()) {
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#else
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if (is_serial_link_master()) {
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#endif
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if (is_serial_link_master() && !is_keyboard_left()) {
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offset = MATRIX_ROWS - LOCAL_MATRIX_ROWS;
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}
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#endif
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if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
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for (int row = 0; row < LOCAL_MATRIX_ROWS; row++) {
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@@ -167,17 +161,11 @@ void matrix_print(void)
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void matrix_set_remote(matrix_row_t* rows, uint8_t index) {
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uint8_t offset = 0;
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#ifdef EE_HANDS
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if (eeconfig_read_handedness()) {
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if (is_keyboard_left()) {
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offset = LOCAL_MATRIX_ROWS * (index + 1);
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} else {
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offset = MATRIX_ROWS - LOCAL_MATRIX_ROWS * (index + 2);
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}
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#elif defined(MASTER_IS_ON_RIGHT)
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offset = MATRIX_ROWS - LOCAL_MATRIX_ROWS * (index + 2);
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#else
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offset = LOCAL_MATRIX_ROWS * (index + 1);
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#endif
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for (int row = 0; row < LOCAL_MATRIX_ROWS; row++) {
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matrix[offset + row] = rows[row];
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}
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